• Serinus@lemmy.world
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    2 天前

    I’ve been told over and over again that Valve needs that 30% and they can’t possibly do all that they do with a lower margin. Clearly hosting some files, hosting a forum, processing payments, etc is about ONE THIRD of all the talent and effort that goes into creating a game.

    • overload@sopuli.xyz
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      2 天前

      Lol yep they’re an extremely wealthy company with that 30%. But it seems like almost every other storefront operates under those margins for digital sales (not just in gaming). I do value the cloud saves, I think those would actually add up a bit for their storage requirements as well as hosting all of the game files in presumably many locations globally.

      15%, they’d still be a multibillion dollar company

      • squaresinger@lemmy.world
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        2 天前

        Epic only takes 12%, and they too have cloud saves.

        If they could take 15% while being a multibillion dollar company, then taking 30% is by definition overcharging.

        And that many others also overcharge doesn’t change that fact.

        • aski3252@lemmy.world
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          2 天前

          To be fair, epic is losing money trying to gain users from steam. They weren’t profitable even before they lowered their cut.

          I’m pretty sure valve could go lower than 30%, but I doubt they could go as low as 12% and still remain profitable.

        • overload@sopuli.xyz
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          2 天前

          I’m not disagreeing. Epic’s 12% would still be hugely profitable for Valve.

      • AdrianTheFrog@lemmy.world
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        2 天前

        But it seems like almost every other storefront operates under those margins for digital sales (not just in gaming)

        Notable that Epic Games takes only a 12% cut, and 0% of the first $1 million in sales (effectively 0% for the vast majority of indie games). A cynical take is that they’re just doing this to attract developers to their store, which is almost certainly true, but it doesn’t necessarily mean they’ll take a higher cut if they become dominant. Unfortunately the Epic Games platform is missing the majority of extra features that Steam has (built in streaming, family share, input binding, big picture mode, etc)

        Tim Sweeney, CEO of Epic Games, is about 80% as wealthy as Gabe Newell, and has done much more philanthropy, although it only represents probably less than one percent of his net worth.

        • ysjet@lemmy.world
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          2 天前

          Tim Sweeney, CEO of Epic Games, is about 80% as wealthy as Gabe Newell, and has done much more philanthropy

          lol what. No he hasn’t. Get off sweeney’s dick.

          • AdrianTheFrog@lemmy.world
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            2 天前

            I suppose it depends on if you count conservation as philanthropy. Like I said though, it’s not that significant compared to his overall wealth.

      • Serinus@lemmy.world
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        2 天前

        add up a bit for their storage requirements

        I bet I, myself, with my current hardware could store ALL of the cloud save files with redundancy.

        Save files are usually some type of text. All of the text on Wikipedia comes out to about 24 GB.

        • overload@sopuli.xyz
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          2 天前

          True that text is small files, but some Skyrim saves are easily in the dozens of MB for example. I’m sure you multiply that by millions and it adds up. Surely them needing to store many copies of the game files themselves is a larger file size footprint for them though.