Stamets@lemmy.dbzer0.com to RPGMemes @ttrpg.network · 8 days ago[HiAdventure] Teamworklemmy.dbzer0.comimagemessage-square22fedilinkarrow-up1352arrow-down12
arrow-up1350arrow-down1image[HiAdventure] Teamworklemmy.dbzer0.comStamets@lemmy.dbzer0.com to RPGMemes @ttrpg.network · 8 days agomessage-square22fedilink
minus-squareDreamButt@lemmy.worldlinkfedilinkEnglisharrow-up22·8 days agoImo most of these are just a bad group match. Having friction in groups makes for GREAT RP but only with the right groups
minus-squarecassandrafatigue@lemmy.dbzer0.comlinkfedilinkarrow-up6·edit-28 days agoAnd in the right game! A big part of these things, more in some systems than others, is writing a story together. And you all need to be able to adapt and move with that friction, either at creation or afterwards. Some groups are really adaptive at one place and really rigid in the other.
minus-squareSigntist@bookwyr.melinkfedilinkEnglisharrow-up4arrow-down1·7 days agoThe players should never have long-term friction; the characters can have all the friction they want so long as the players are all getting along out of the game.
Imo most of these are just a bad group match. Having friction in groups makes for GREAT RP but only with the right groups
And in the right game! A big part of these things, more in some systems than others, is writing a story together.
And you all need to be able to adapt and move with that friction, either at creation or afterwards.
Some groups are really adaptive at one place and really rigid in the other.
The players should never have long-term friction; the characters can have all the friction they want so long as the players are all getting along out of the game.