This keeps getting repeated as a blanket statement and it irks me a bit. More than half of the top ten most played games on steam on any given day work. There’s a small handful of games that don’t work that fit into the competitive multiplayer genre and an even smaller handful that are actually popular.
To be clear, I’m not irk’ed with you, just that this myth that gets passed around a lot hasn’t caught up to reality.
Top games by player count by daily players (numbers are peak in 24 hrs)(skipping anything that doesn’t qualify as competitive multiplayer):
CS 2 - ✅ - 1.4 mil
BF 6 - ❌ - 413k
Dota 2 - ✅ - 761k
Pubg - ❌ - 620k
Arc Raiders - ✅ - 322k
Apex Legends - ❌ - 155k
War Thunder - ✅ - 78k
Delta force - ❌ ✅ (work around exists) - 182k
Marvel rivals - ✅ - 83k
Dead by Daylight - ✅ - 66k
Naraka: Bladepoint - ✅ - 120k
Rust - ❌ (some servers do work though) - 130k
✅ Top 20 total - 2.83 mil
❌ Top 20 total - 1.5 mil (including Delta force)
Idk. Having just crunched the numbers I guess it’s fair to warn people about some borked Anti-Cheat games but I wish people would caveat by saying the majority of games people play even in the competitive multiplayer scene work. And it’s only going to get better i’d argue, although games like bf6 being a recent launch that didn’t work is a bummer. As the percentage of Linux users climb they’ll be increasingly incentivized to find a solution.
League isn’t on here, that would skew the numbers pro-windows.
The green tick may give the impression that the game runs just as well on Windows. In reality, there have been issues with CS2 on linux recently. Even though its officially supported, It may look like Valve doesn’t have good enough testing to actually ensure that. I tried it on Fedora KDE with wayland and nvidia and it crashed after one match (if not in the middle of it). Similar issues have been reported on the issue reporting repo. It may be an Nvidia+Wayland issue again (like there have been so many times before).
I was going off of protondb. I can’t vouch for each game on the list’s exact state on any given day, only that according to everyone who ranks on the website it’s native or gold.
Apex Legends worked on Linux every year except this one. League I’m told dropped support only recently (in the last couple of years). Like, idk man, there’s ups and downs to this data, but the point is not all competitive multiplayer games don’t work on Linux and seemingly the majority do based on steam and protondb data.
Yeah, and these are biggest ones, Fortnite, LoL, Valorant…
They are in that 10% but they are the biggest, so at least people like me that don’t play them should just make the jump already.
No, that was my setup for some time. KVM with PCI-e passthrough to pass the entire GPU to a windows VM. Worked great, until EAC started banning me for using a VM.
For me its 100% of games, but sure, havent tried all games that exist…
Typically the competitive multiplayer ones fail because of kernel-level anticheat.
This keeps getting repeated as a blanket statement and it irks me a bit. More than half of the top ten most played games on steam on any given day work. There’s a small handful of games that don’t work that fit into the competitive multiplayer genre and an even smaller handful that are actually popular.
To be clear, I’m not irk’ed with you, just that this myth that gets passed around a lot hasn’t caught up to reality.
Top games by player count by daily players (numbers are peak in 24 hrs)(skipping anything that doesn’t qualify as competitive multiplayer):
✅ Top 20 total - 2.83 mil ❌ Top 20 total - 1.5 mil (including Delta force)
Idk. Having just crunched the numbers I guess it’s fair to warn people about some borked Anti-Cheat games but I wish people would caveat by saying the majority of games people play even in the competitive multiplayer scene work. And it’s only going to get better i’d argue, although games like bf6 being a recent launch that didn’t work is a bummer. As the percentage of Linux users climb they’ll be increasingly incentivized to find a solution.
League isn’t on here, that would skew the numbers pro-windows.
The green tick may give the impression that the game runs just as well on Windows. In reality, there have been issues with CS2 on linux recently. Even though its officially supported, It may look like Valve doesn’t have good enough testing to actually ensure that. I tried it on Fedora KDE with wayland and nvidia and it crashed after one match (if not in the middle of it). Similar issues have been reported on the issue reporting repo. It may be an Nvidia+Wayland issue again (like there have been so many times before).
I was going off of protondb. I can’t vouch for each game on the list’s exact state on any given day, only that according to everyone who ranks on the website it’s native or gold.
Apex Legends worked on Linux every year except this one. League I’m told dropped support only recently (in the last couple of years). Like, idk man, there’s ups and downs to this data, but the point is not all competitive multiplayer games don’t work on Linux and seemingly the majority do based on steam and protondb data.
Or games from the late '90s and early 2000s 'cause they’re just weird.
But those don’t work right on modern windows, either
Which means if they worked in Linux they’d be exclusive.
Yeah, and these are biggest ones, Fortnite, LoL, Valorant… They are in that 10% but they are the biggest, so at least people like me that don’t play them should just make the jump already.
Out of curiosity, is this something that can be circumvented by playing in a Windows VM?
No, that was my setup for some time. KVM with PCI-e passthrough to pass the entire GPU to a windows VM. Worked great, until EAC started banning me for using a VM.
Thanks, good to know