They forgot the abandoned mine. Small American indie game towns gotta have the abandoned mine that will factor into the story later.
Finish indie dev: You fix car, get drunk, drive car, run over pedestrian, get arrested, serve time, get out, fix car, get drunk, have piss but don’t piss on TV because then you die.
that’s too specific to be anything other than My Summer Car
Or Finnish Cottage Simulator.
Also recall a GTA-like game set in finland which kinda fits that description
German indie developer: Either a loveletter to some 16-bit classic or a simulator for literally any workplace-related thing imaginable.
Try the new simulation game developer sim game!
I’m not yet finished with Forklift Simulator. Klaus needs my full attention!
Mülltrennungs-Simulator 23
Train simulations <3
Czech Republic indie games: Adorable sidescroller that will give you nightmares
Hungarian developer 1: “RTS IN SPACE!!!”
Hungarian developer 2: “Oh, so you’re telling us 3D real-time physics is impossible? Well, we just made a demo that has 3D real-time physics without knowing that.”
Hungarian developer 3: “What if I invented a motorbike game, that will be very influential on a lot of flash game developers?”
Hungarian developer 4: “I did gamer radicalization in the nineties, then I became a far-right blogger, because the only thing people were nostalgic about my games is the cifrakáromkodás, which I left out from Revenge on Army for the sake of a »better« dialogue system.”
Could you elaborate a bit cause im hungarian but actually didnt know there was any significant game development there.
- Imperium Galactica
- Terep 2
- Action Super Cross/Elastomania
- Tamás “Tomcat” Polgár, creator of text adventure series Csöves and Revenge on Series, later far-right blogger.
Apparently Polgár is also an “activist” by which they mean they prey on poor people but yeah…
Canadian and UK indie developers: It’s a rogue-like zombie apocalypse RPG where you are guaranteed to die, filled with some of the craziest levels of detail seen in a video game. Also, it’s set in the US state of Kentucky, because reasons.
Swedish indie developers: BLOCKS
Kentucky is a reasonable setting for zombie fiction tbh
I grew up in Kentucky.
Yes. Though too easy of a place to escape Zombies. The woods are rough enough to reduce an undead corpse to paste.
You will die of starvation wandering through endless wilderness though. That’s accurate.
brazilian indie developers: its either more anime than anime or putting so much effort into a bad meme that it becomes good
BRAZILIAN DRUG DEALER 3: I OPENED A PORTAL TO HELL IN THE FAVELA TRYING TO REVIVE MIT AIA I NEED TO CLOSE IT comes to mind for the latter, the former sounds like something I need to experience
I was specifically thinking of Brazilian Drug Dealer and Dodgeball Academia
Nice! Looks fun, thanks 😁
A mix of Rio de Janeiro and the Amazon, but with anime esthetics.
Scandinavian: side-scroller about depression
Limbo and Inside comes to mind.
Banner Saga is about MORE than depression like
Uh
Resource management
What are some examples of these?
Every indie ever
Expedition 33
The Thaumaturge
The French one sounds like Greedfall.
Russian dev - Life is brutal and so is this game.
Slavic dev - I got jank with your jank.
Slavic dev - either evict every tenant or feed them to the rats you bought from the homeless guy after stealing prescription drugs from the doctor that was beat to death by the thinly veiled gestapo allegory while they were-
Aussie indie dev: 2D side scrolling Dark Souls or game made by clear fans of TF2 lore
anyone here polish? is there a reason nazi shit is on the rise there?
i’m not polish, but it kinda seems like nazi shit is on the rise fucking everywhere. capitalism is eating itself, and people are uneasy. it seems that, when they’ve been trained their whole life to let authorities do their thinking for them, in times of uncertainty, a lot of people will want to support a loud blustering “strongman” who will tell them exactly which outgroup is responsible for all their woes. even if they know deep down it’s all bullshit, at least they don’t need to face their actual problems, which are difficult and complex and nuanced, and would probably require personal sacrifice to actually solve.
Brussels developer: a maze in a surreal environment filled with ghouls
Canadian indie dev: Precision plattformer about mental illness
















