(Split it up into another comment since it’s a different idea).
Another thing that DMs can do is punish meta gaming with things that go against expectations. Like maybe some secret doors are actually the release mechanism for some damgerous monsters that act as security when someone sounds an intruder alert. Or the listen check is to see if you can hear the siren’s song in the distance as you pass a nesting area.
Maybe the pressure plate is connected to a power source and system to bring the facility the players just entered online, turning on lights and opening doors that are otherwise locked when it’s in mothball mode because the wizards who built it assumed the secret entrance would provide enough security. So while it looks like a trap, it’s just some home automation that would make everything easier. Then if they skip the “trap”, gotta have a scene where they return with someone else who does step on it to leave them wondering if they made a mistake or if they did it the more interesting way.
I need to find a group one of these days, it’s been too long since I’ve played a tabletop RPG and I was a naive power gamer when I last did, so I’m curious about playing a game without min/maxing.
Though the best game I’ve played was with a friend who wanted epic shit like in Devil May Cry. There were no real rules, there were rolls but pass or fail was more of a vibe check than anything specific because the more you described a cool action in detail, the more likely it was to succeed. It was pretty awesome and fun.
For context, DMC features epic scenes like a man-sized entity fighting and beating a skyscraper-sized titan, blocking bullets with swords, and I can’t remember if this is actually in one of the games but even if it isn’t, it kinda shows the level they are on, but I think there’s even at least one scene where a character uses bullets as stepping stones to get within sword range of someone firing down on him from high up.
(Split it up into another comment since it’s a different idea).
Another thing that DMs can do is punish meta gaming with things that go against expectations. Like maybe some secret doors are actually the release mechanism for some damgerous monsters that act as security when someone sounds an intruder alert. Or the listen check is to see if you can hear the siren’s song in the distance as you pass a nesting area.
Maybe the pressure plate is connected to a power source and system to bring the facility the players just entered online, turning on lights and opening doors that are otherwise locked when it’s in mothball mode because the wizards who built it assumed the secret entrance would provide enough security. So while it looks like a trap, it’s just some home automation that would make everything easier. Then if they skip the “trap”, gotta have a scene where they return with someone else who does step on it to leave them wondering if they made a mistake or if they did it the more interesting way.
I need to find a group one of these days, it’s been too long since I’ve played a tabletop RPG and I was a naive power gamer when I last did, so I’m curious about playing a game without min/maxing.
Though the best game I’ve played was with a friend who wanted epic shit like in Devil May Cry. There were no real rules, there were rolls but pass or fail was more of a vibe check than anything specific because the more you described a cool action in detail, the more likely it was to succeed. It was pretty awesome and fun.
For context, DMC features epic scenes like a man-sized entity fighting and beating a skyscraper-sized titan, blocking bullets with swords, and I can’t remember if this is actually in one of the games but even if it isn’t, it kinda shows the level they are on, but I think there’s even at least one scene where a character uses bullets as stepping stones to get within sword range of someone firing down on him from high up.