• jjjalljs@ttrpg.network
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    2 天前

    Personally I rather dislike “5% of every attempt will be wacky”, especially when multiplied by “higher level people are making more attempts, and thus are having more wackiness”.

    The fighter who makes three attacks a round is going to have three times as many “hilarious fumbles” compared to the lower level fighter only making one.

    This is part of why I prefer dice pools over a flat single die system.