SchrodingersPat@piefed.social to RPGMemes @ttrpg.networkEnglish · 1 year agoDCC!media.piefed.socialimagemessage-square17linkfedilinkarrow-up1200arrow-down12
arrow-up1198arrow-down1imageDCC!media.piefed.socialSchrodingersPat@piefed.social to RPGMemes @ttrpg.networkEnglish · 1 year agomessage-square17linkfedilink
minus-squareNewsteinleo@midwest.sociallinkfedilinkEnglisharrow-up13·1 year agoIf you use 3D8 in placed of 1D20 and add 3 to all DCs you get system with a reliable bell curve for skill checks.
minus-squareagamemnonymous@sh.itjust.workslinkfedilinkarrow-up8·1 year agoGURPS uses 3d6 for this exact reason.
minus-squareSchrodingersPat@piefed.socialOPlinkfedilinkEnglisharrow-up7·1 year agoA part of the charm in Dungeon Crawl Classics is the swingy randomness.
minus-squareNewsteinleo@midwest.sociallinkfedilinkEnglisharrow-up5·1 year agoFor some, but not me and my fellow GURPS brethren
If you use 3D8 in placed of 1D20 and add 3 to all DCs you get system with a reliable bell curve for skill checks.
GURPS uses 3d6 for this exact reason.
A part of the charm in Dungeon Crawl Classics is the swingy randomness.
For some, but not me and my fellow GURPS brethren