Some of you might remember when a 3mb flash animation could pack in some 5 minutes of animation, with the more advanced ones even having chapter/scene selectors, which could also include clickable easter eggs and other kinds of interactions during the scenes.

  • PeriodicallyPedantic@lemmy.ca
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    9 hours ago

    Idk how old you are but it feels like you’re just looking up dates without really understanding what it was like.

    I did flash animation.
    I am a developer (I prefer backend but we all have to do some web).
    I was an adult during that time.

    The textbook dates don’t tell the story. I’m telling you that flash died long before support ended. I’m telling you that replacement tools didn’t exist yet. I’m telling you that getting flash artists to try to animation using JavaScript was not feasible. It’s crazy to me that you think that the existence of a basic canvas support means that artists had an realistic path to making their art.

    Smartphones weren’t the main platform for flash, and that’s why it died early.

    You’ve got a skewed view of what flash was used to animate. People made absolutely beautiful flash. Just like all art, there is good and bad. Flash made it accessible enough that bad amateurs could produce reasonable animations.
    Rasterized video was not better. What a crazy thing to say.
    Personal websites? You think that people mostly consumed flash animation and games from personal websites??? Where did you get this from?

    It feels like you’re reading this from a timeline of major events instead of having lived it.

    • squaresinger@lemmy.world
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      1 hour ago

      Dude, I’be been developing HTML apps from 2008 on. Early HTML5 browser support was literally my job at that time.

      You seem to have totally ignored the next gen tech at that time and now you can’t remember what happened back then.

      And now you are basing your whole argumentation on “you must be a kid”.

      Kiddo, I’m likely pretty much the same age as you.

      You were the one who brought up canvas support. By 2015 you could export full 3D games made in Unity to HTML5. And that was certainly not the first, there were literally dozens of other engines that allowed export to HTML5/WebGL at that time.

      If you are too young to remember, that’s not my problem, little child.

      Flash died because people moved to a better, more future-proof stack. And you claiming that little 2D animations in Flash were technically much, much better than full 3D rendering with GPU support is honestly wild.

      (If you want to get offensive because you don’t have arguments, fine, I can get offensive too, little child.)