Any time my players try to do stuff like that i have them roll initiative and start a turn order, the “victim” NPC rolls with advantage b/c shop keepers are gonna be explicitly keeping an eye on stuff (unless they are distracted). There’s a lot of nuance to it too so each encounter. I do hate making character sheets for every NPC though.
I imagine most shops don’t have anything that anyone with superpowers would find worth stealing. If you want to get a magic item or plate armor, that’s going to be more difficult than simply strolling into a shop.
Any time my players try to do stuff like that i have them roll initiative and start a turn order, the “victim” NPC rolls with advantage b/c shop keepers are gonna be explicitly keeping an eye on stuff (unless they are distracted). There’s a lot of nuance to it too so each encounter. I do hate making character sheets for every NPC though.
I feel like in the rough and tumble world where anyone walking through the door could be a sorcerer …. Shopkeepers are probably strong as fuck.
Like … you swing on Charon and he’s gonna ferry you across while holding your head underwater.
I imagine most shops don’t have anything that anyone with superpowers would find worth stealing. If you want to get a magic item or plate armor, that’s going to be more difficult than simply strolling into a shop.
A shop that can’t defend its premises and inventory is just a donation bin for the local thieves’ guild.