Agent Karyo@lemmy.world to Games@lemmy.worldEnglish · 5 days agoModder injects AI dialogue into 2002’s Animal Crossing using memory hackarstechnica.comexternal-linkmessage-square15fedilinkarrow-up194arrow-down112cross-posted to: arstechnica_index@ibbit.at
arrow-up182arrow-down1external-linkModder injects AI dialogue into 2002’s Animal Crossing using memory hackarstechnica.comAgent Karyo@lemmy.world to Games@lemmy.worldEnglish · 5 days agomessage-square15fedilinkcross-posted to: arstechnica_index@ibbit.at
minus-squaremika_mika@lemmy.worldlinkfedilinkEnglisharrow-up7arrow-down2·5 days agoNow if Nintendo released something like this I might actually enjoy the Animal Crossing series again. The dialogue in the newer games is so soulless and repetitive.
minus-squareLettyWhiterock@lemmy.worldlinkfedilinkEnglisharrow-up2·4 days agoI can’t imagine this would be any less soulless feeling.
minus-squareEonNShadow@pawb.sociallinkfedilinkEnglisharrow-up2·5 days agoI can only stand to read the same joke about a sea bass so many times
minus-squareRicky Rigatoni@retrolemmy.comlinkfedilinkEnglisharrow-up3·5 days agoYou can tune a guitar but you can’t tune a guy naned sebastian
Now if Nintendo released something like this I might actually enjoy the Animal Crossing series again. The dialogue in the newer games is so soulless and repetitive.
I can’t imagine this would be any less soulless feeling.
I can only stand to read the same joke about a sea bass so many times
You can tune a guitar but you can’t tune a guy naned sebastian