• Macaroni_ninja@lemmy.world
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    1 day ago

    Apart from the endless EA, Ubisoft and similar AAA copy/paste titles I never understood the hype around MOBA games.

    I don’t get it. Its not real time strategy, but not an ARPG either, you dont create a character, instead have an insane pool of unique characters with a few abilities each. Its just feels like someone wrote down some random game mechanics and choose 5 at random.

    All levels are basically the same with mild variations and the whole gameplay loop boils down to optimised fast clicking on abilities and to get strong asap.

    Its super boring for me and couldn’t spend more than a couple hours with the games from the genre. Same goes for watching other people play.

    Its just a cherry on top to have the biggest tournaments and cash prices, while the top players are celebrated as superstars. Also somehow the biggest MOBA communities are infamous for toxicity.

    Definitely not my cup of tea.

    • bitjunkie@lemmy.world
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      1 day ago

      MOBA started as RTS mods for people who liked micro and didn’t like resource management. Add hypermonetization of everything for 20 years and here we are. I don’t get it, either, but to each his own.

      • Frezik@lemmy.blahaj.zone
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        6 hours ago

        I liked the old WC3 mods because of RPG-like level progression. Gave a little hit of dopamine to see a build come together and steamroll the other side. This was well before there was a competitive scene.

        The genre got hyper-monetized, and I noped out of that shit.

    • HotDog7@lemmy.world
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      1 day ago

      Everything you wrote is true, and I gotta respect that you’ve at least given mobas a try. It’s not your cup of tea and that’s alright.

      One thing that you didn’t mention is the team work. While there are toxic people out there, mobas tend to be games that a group of friends can play together for free. You are correct that the abilities can feel limiting - along that vein finding ways to chain spells together with your team mates was one of the most fun ways to get creative.

      This is what makes watching pros play a lot of fun. There are people out there constantly experimenting with mixing items and spells to create hilarious strategies to gain an edge. There are all kinds of spells that can come off as overly subtle and dumb sounding, but you pair it up with something else and all of a sudden you have a wombo combo.

      Mobas came out of War Craft 3, so any of the millions of people with a blizzard rts background will have skills that will transfer. The single hero format means you can focus all your attention in one place instead of keeping track of your army and your economy at all times. Starting with an established and automated base means that the game isn’t on a knife’s edge like RTSs. There’s a lot of stability and simplicity here over RTSs.

      The games tend to be simple in concept to understand but very difficult to master. I had a lot of fun picking a handful of heroes and learning how to best use them. They all have their own quirks and limitations that may not be obvious at first. Conversely, it was rewarding to learn how to shut down heroes that had stomped me in the past.

      It is very difficult to get established in these games. It can feel like one of those tv shows that you have to get to the third season before things get better. And I can completely understand people wanting games that don’t start off as rough. The high skill cap can keep people coming back for years though.

      I hope this helps 😊

    • humanoidchaos@lemmy.cif.su
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      1 day ago

      MOBAs are shit, but they struck a chord with people who are bad at games but want to feel good.

      They survive based off of MMR and obscuring people’s true ability. If most people playing MOBAs could see how bad they were, they would lose interest over night.