• 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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    2 days ago

    Everyone is going gaga for Peak rn (including my BF) and I don’t see the appeal at all other than maybe the social aspect. The game itself looks boring AF.

    I also haven’t liked many AAA games since graduating high school. All these things that are cultural phenomena like The Last of Us just… Didnt like 'em. I feel like most of the AAA games that blow up in popularity are only applauded for the story and dialogue, because the game itself tends to be generic and mid and does nothing special, unique or interesting at all.

    I want to see a shift from focusing on telling a story or trying to be High Art and just make a thing that is fun to play as a game that also isn’t loaded with MTX and is only fun to play because it psychologically addicts you.

    • burntbacon@discuss.tchncs.de
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      20 hours ago

      I had a friend try to get me to get peak, and it broke my heart. There are a ton of those types of games, but because it’s multiplayer you have to get others to get into them and I just… couldn’t do it. They get popular for a few weeks, then you never play them again. I still haven’t gotten my friends to beat chained together with me, and I think that’s the bee’s knees! I’ll stick to the ones I already have and try to push folks to buy those because they’re under $5.

    • lime!@feddit.nu
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      1 day ago

      peak is definitely an interesting entry into the genre that the internet has dubbed “friendslop”: games that sell shittons because you need friends to play them, and which are simple enough to have a conversation while playing. peak is very entertaining, but that entertainment value builds heavily on the social aspect. that’s why there are so many items to sabotage players and add randomness. playing peak completely seriously is not fun, but fucking around is.

    • KaChilde@sh.itjust.works
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      2 days ago

      I love the devs previous game, Another Crab’s Treasure, for its tough but fair gameplay, and really well implemented progression. I was a little disappointed to discover that Peak leans more into the multiplayer, emergent gameplay, “eternal beta” feel of many indie games today. The concept seems fun, and it can apparently be played solo, but all of the gameplay footage I have seen from non-devs is people screaming frantically at each other about some new feature while nothing happens.

      I might be a hypocrite though, because I am interested in the upcoming game Big Walk from House House.