MSAA has issues with a lot of transparency and high frequency textures. Both of these are important in pushing the upper limit of quality.
TAA based methods are more smeary but also have a higher ceiling for the same content.
Lot of teams understood where MSAA is a bad fit and designed content unlike that. Sadly TAA techniques are worked around that easily for a myriad of reasons (including lack of incentive to QA)
MSAA has issues with a lot of transparency and high frequency textures. Both of these are important in pushing the upper limit of quality.
TAA based methods are more smeary but also have a higher ceiling for the same content.
Lot of teams understood where MSAA is a bad fit and designed content unlike that. Sadly TAA techniques are worked around that easily for a myriad of reasons (including lack of incentive to QA)