Great news for linux gamers. Hopefully we will soon be able to have FSR3->4 even without optiscaler.

  • kunaltyagi@programming.dev
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    3 days ago

    MSAA has issues with a lot of transparency and high frequency textures. Both of these are important in pushing the upper limit of quality.

    TAA based methods are more smeary but also have a higher ceiling for the same content.

    Lot of teams understood where MSAA is a bad fit and designed content unlike that. Sadly TAA techniques are worked around that easily for a myriad of reasons (including lack of incentive to QA)