Capitalism’s misaligned incentive model pushing short-term revenue gains made by increasing sales of games through the overuse of upscalers to push graphical fidelity past actual graphical capability of the hardware that isn’t noticeable in promotional material due to video compression leading to dishonest advertising and bad looking games or worse yet - good looking games made to look bad with this AI shortcut instead of R&D bucks spent on actual solutions like adapting the MSAA approach to deferred rendering pipelines of modern game engines and finding solutions for aliasing on specular surfaces and overly small geometry?
Capitalism’s misaligned incentive model pushing short-term revenue gains made by increasing sales of games through the overuse of upscalers to push graphical fidelity past actual graphical capability of the hardware that isn’t noticeable in promotional material due to video compression leading to dishonest advertising and bad looking games or worse yet - good looking games made to look bad with this AI shortcut instead of R&D bucks spent on actual solutions like adapting the MSAA approach to deferred rendering pipelines of modern game engines and finding solutions for aliasing on specular surfaces and overly small geometry?