• Evil_Shrubbery@lemmy.zip
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    21 hours ago

    … all these scales can go to infinity regardless of if they are logarithmic or not (if I understood your complaint correctly).

    And you are right, warp 10 isn’t the maximum, just an (energy consumption of that) tech limitation. And also that is very ship-capability specific - eg crew’s experience on a warp 7 ship going from 7.0 to 7.5 is not at all comparable in any practical navigational reasons to crew’s experience on a warp 9 ship going from 9.0 to 9.5.

    I don’t think the warp 10 being infinite by default is cannon tho:

    • MisterFrog@lemmy.world
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      15 hours ago

      My complaint is that the warp factor only goes to infinity in the first chart you provided (the old system. i.e. as v –> ∞, fw –> ∞). They changed it from v = fw3*c. So warp 3 was 27c for TOS and ENT: https://memory-alpha.fandom.com/wiki/Warp_factor

      Warp 10 being infinite is definitely cannon, just ask the haters what the worst episode of Star Trek Voyager is haha

      https://en.m.wikipedia.org/wiki/Threshold_(Star_Trek:_Voyager)

      (The headline of this wiki article is a little off, he doesn’t travel “faster” than warp 10, he travels at warp 10)

      Your second graph literally says “warp 10 is infinite velocity”, which is the new system. That there are 10 energy thresholds is cool world-building, vlbut basing your velocity scale on it is annoying and intuitive. When they use these numbers, unless you crack open a calculator, you have no idea how fast it actually is.

      In the new system as as v –> ∞, fw –> 10, and I find that annoying.