Despite facing increased competition in the space, not least from the Epic Games Store, Valve’s platform is synonymous with PC gaming. The service is estimated to have made $10.8 billion in revenue during 2024, a new record for the Half-Life giant. Since it entered the PC distribution space back in 2018, the rival Epic Games Store has been making headway – and $1.09 billion last year – but Steam is still undeniably dominant within the space.

Valve earns a large part of its money from taking a 20-30% cut of sales revenue from developers and publishers. Despite other storefronts opening with lower overheads, Steam has stuck with taking this slice of sales revenue, and in doing so, it has been argued that Valve is unfairly taking a decent chunk of the profits of developers and publishers.

This might change, depending on how an ongoing class-action lawsuit initiated by Wolfire Games goes, but for the time being, Valve is making money hand over fist selling games on Steam. The platform boasts over 132 million users, so it’s perfectly reasonable that developers and publishers feel they have to use Steam – and give away a slice of their revenue – in order to reach the largest audience possible.

  • Sheepy@sh.itjust.works
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    6 days ago

    Nah mate, Steam is just the best game platform on PC. A game has access to so many features like cloud saves, community, workshop, matchmaking when it comes out on Steam, while the users have access to user reviews, curators, guides, sales, bundles etc etc. Epic doesn’t have most of those features. And yes, a game dev can go out of their way to create those features for their game, on Steam they don’t have to. Epic had all the time in the world to implement even half of them, but they still haven’t. GOG is an alternative because it offers something Steam won’t, and it’s been going great for them. Epic is just a bootleg version of Steam. Their only claim to fame is their free game giveaways, but even then you’re stuck playing the game without the features Steam users have.

    • misk@sopuli.xyzOP
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      6 days ago

      It’s easy to do that when you employ couple of hundred people while taking 30% cut of 90% of PC game sales.

      Steam should be broken up as a monopoly that it is. Decouple infrastructure from the store, allow others to pay fair price for access to it and game prices would go down in an instant. That’s how telecom monopolies were broken up where I live with wonderful results. Console makers should allow alternative stores too now that they don’t subsidise hardware.

      • Krauerking@lemy.lol
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        5 days ago

        Question from the back?
        How would Valve be broken up?
        Would it be game developer and store front separated?
        How would that aid or assist in the purchasers?

        • misk@sopuli.xyzOP
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          5 days ago

          Like this: https://en.wikipedia.org/wiki/Local-loop_unbundling

          Valve gets split into Valve backend (most rudimentary but common stuff so that owned games across storefronts in that backend carry over) and Valve store/developer/publisher. Other stores get access to backend, regulator stays at Valve backend to check if they don’t give preferential treatment to Valve store. Same rules for everyone. Then stores can decide how they utilise that infra, what features they provide and consumers make a decision on cost and benefits of those stores. You can make some transfer fee if needed because downloads are a variable cost.

          • Krauerking@lemy.lol
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            5 days ago

            Oh so like how I can buy my steam keys on fanatical but still download and play them via the steam backend while using a different frontend like LaunchBox?

            And Steam could take a 30% fee on transactions while using their service?

            Something like that?

            • misk@sopuli.xyzOP
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              5 days ago

              No. GOG, EGS, Humble and anyone else who wants to join in and offer a store that connects to Valve backend. That store calls backend to check who owns what, pays them for downloads (base/updates/dlc) and that’s it. It would make Steam monopoly crumble in an instant, prices go down because stores compete on things that matter to consumers. Stores need to compete for developers too. Win win win.

              • Krauerking@lemy.lol
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                5 days ago

                Wait but you can link Humble to steam and it checks what games you already own.

                GOG wants you to just have the local game files and an installer so they don’t need this and don’t need Valve’s backend. Why pay valve for each download when you can host it yourself and not worry about the fee? Itch seems to agree with that.

                And then wouldn’t everyone still be using Valve as a backend and they would have a monopoly on the infrastructure of all game downloads then? And could charge high rates to download?

                • misk@sopuli.xyzOP
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                  5 days ago

                  Humble still has to charge you entire Valve’s cut this way. 30% is way more than the real infra cost.

                  Valve backend is effectively a public utility in this scenario. This thing has been proven to work and bring prices down fast. Actual free market.

                  • Krauerking@lemy.lol
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                    5 days ago

                    It wouldn’t be a public utility they would be a company that needs to make a profit still and would find a way to do so with fees on downloads.

                    And humble does not pay the 30% if you buy in their storefront currently.

                    So your complaint is that prices are high and getting rid of Steam would alter that?

      • Bakkoda@sh.itjust.works
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        6 days ago

        Sorry, they didn’t gobble up existing infrastructure. Comparing them to telcos is just a bad argument.

        • misk@sopuli.xyzOP
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          6 days ago

          Why? They lucked their way to owning the infrastructure and got paid handsomely for that already. What are the negative aspects of breaking up Steam that way? I can’t think of any. I provided plenty of benefits both to consumers and developers.

          • zogrewaste_@sh.itjust.works
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            5 days ago

            No valve means no steam controller, no proton compatibility layer (don’t tell me to use wine I was there already) no steam deck, no freedom to game on any PC OS I want.

            You know nothing, Jon Snow.

            • misk@sopuli.xyzOP
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              5 days ago

              You know that Proton is just streamlined and better funded Wine, a project with decades of history by now? If you’re looking for someone to thank for funding it, it’s CodeWeavers.

              How’s your freedom to resell your games? Console gamers still have boxes and second hand market. Valve killed that on PC. Gamers ate Microsoft for attempting that, Valve somehow got away with it. At the time people said „but the prices are better” but how good are discounts these days?

              Next thing you’ll tell me Android is good for Linux. How’s that working out for everyone?

                • misk@sopuli.xyzOP
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                  4 days ago

                  No, you can go through my post/comment history and see that those are my long-held beliefs that I support with arguments/facts unlike people I discuss with.

                  • Concetta@lemmy.blahaj.zone
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                    4 days ago

                    You haven’t put 1 factbto support an argument. Telling people they are wrong isn’t a fact, it’s a statement. You know nothing haha