Real talk. Ubisoft in general have made some great games. Their current business model is to pump out repeats of things that worked, and so earn our scorn for them ‘as of right now’.
Who played AC 1 and didn’t want more. That we’re now up to AC 76 doesn’t diminish that they made something fun before they beat it to death.
Even their primary accomplishment of making every open-world game follow their formula of ‘1000 sidequests, item hunts and mini-puzzles’ doesn’t detract from the fact that those were really fun the first few times.
I wish the best to all the ex-Ubisoft developers. Go make cool shit without the $business oversight$. In an ideal world, the publisher should be there to cover the gaps when a new concept falls flat, not to force developers to keep doing the same profitable thing and otherwise stifle innovation.
Mario/Rabbids is the game nobody asked for or expected anything from, and it turned out great. Instead of just a knockoff silly minions game, it was an amazing XCOM-lite with fun environments and suprisingly-deep tactical gameplay.
Meanwhile Ubisoft itself continues to pump out digital slop
Anno games
AC Odyssey
Immortals Fenix Rising
Mario x Rabbids games
Prince of Persia TLC
Rocksmith is great for learning guitar
Real talk. Ubisoft in general have made some great games. Their current business model is to pump out repeats of things that worked, and so earn our scorn for them ‘as of right now’.
Who played AC 1 and didn’t want more. That we’re now up to AC 76 doesn’t diminish that they made something fun before they beat it to death.
Even their primary accomplishment of making every open-world game follow their formula of ‘1000 sidequests, item hunts and mini-puzzles’ doesn’t detract from the fact that those were really fun the first few times.
I wish the best to all the ex-Ubisoft developers. Go make cool shit without the $business oversight$. In an ideal world, the publisher should be there to cover the gaps when a new concept falls flat, not to force developers to keep doing the same profitable thing and otherwise stifle innovation.
Mario/Rabbids is the game nobody asked for or expected anything from, and it turned out great. Instead of just a knockoff silly minions game, it was an amazing XCOM-lite with fun environments and suprisingly-deep tactical gameplay.
Too bad they shut down the prince of persia team :(
AC Odyssey is 7 years old though. I don’t know any of the other titles, but I suspect they are not exactly recent either.
PoP was last year