• Crankenstein@lemmy.world
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    1 day ago

    For me, the tired trope of “strangers meet in a tavern” approach is the inevitable round of introductions that feels like that time at the start of school when everyone had to stand up to say their name and one interesting fact about them. It’s just awkward and everyone wants it to be over quickly.

    Much better to just create characters together in session 0. Everyone already knows each other, their motivations, prior relationships established, etc… and just begin the campaign as if everyone is already on mission.

    • Zagorath@aussie.zone
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      9 hours ago

      There are options besides “strangers meet in a tavern and awkwardly introduce themselves” and pre-made perfectly-tailored party. I’m a fan of starting in media res, with the characters all in a location for their own reasons, when shit happens that forces them to act as a group. I’ve just recently started the video game Baldur’s Gate 3, and it’s not a bad example of what I mean.

      • Crankenstein@lemmy.world
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        8 hours ago

        “Strangers meet in a tavern and awkwardly introduce themselves” is just an example of “random group forced to team up”. Whether they start in a tavern and are all hired by the same benefactor or were all captives being held on an Ithillid nautilus that crashed landed and discovered they all had brain worms, it’s the same thing, effectively.

        I’ve tried the whole “use McGuffin to literally force the party to work together” and still get roadblocked by that one inevitable player who insists on being the “edgy loner who has to be dragged into everything”. Yes, even with the threat of death, they usually just waste time trying to argue how “that’s what [their] character would do! [I’m] just punishing [them] for playing [their] character! Reee!”

        Still, on another point, players will still have to do the whole rigamarole of character introductions that always feels like the first day at school unless the characters were made together during session 0 anyway. I just nip all of that in the bud by just eliminating that from my table through the previously stated method: starting in media res with a party that has been pre-established, together with each other to ensure party cohesion, during session 0.

        BG3 works because the cast of characters are all pre-written, specifically designed to work with that story, being that it is a video game. Real players, unfortunately unless you find a unicorn, do not roleplay on the level of professionally hand-crafted characters.