I wish games would just put items on a timer somehow.
Like say it’s an RPG, and there’s no timer in the overworld. When you go to enter a boss arena it says “When you enter, items A, B, and C will start turning bad and you’ll have 5 minutes to use or lose them”
Then you can balance the game easier knowing that they’re short of items after every boss fight, and the player gets a fair warning at every point
Oh, idk. Maybe. Maybe if the whole game was designed around being quick and reckless something like that could work well. A Metal Gear Rising type of game doing that might be dope.
I wish games would just put items on a timer somehow.
Like say it’s an RPG, and there’s no timer in the overworld. When you go to enter a boss arena it says “When you enter, items A, B, and C will start turning bad and you’ll have 5 minutes to use or lose them”
Then you can balance the game easier knowing that they’re short of items after every boss fight, and the player gets a fair warning at every point
Oh, idk. Maybe. Maybe if the whole game was designed around being quick and reckless something like that could work well. A Metal Gear Rising type of game doing that might be dope.