• Kichae@wanderingadventure.party
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    1 day ago

    You’ve triggered my trap card. I’m going to do the special interest info-dump now. Apologies in advance.

    It’s good. It’s written a little weird – it uses inheritance, like computer programming, which can be a little more difficult to wrap you head around than it needs to be if you’re not at least a little familiar with coding, and it’s written as if it’s doing everything possible to shut down rules lawyers, so whatever doesn’t read like API documentation reads a bit like legalese – but the actual system is nice.

    It’s highly balanced, which is an awful word that its fanbase doesn’t seem to understand, but it means that it totally shuts down winning in character creation, and shifts the power game to one of tactics rather than build. The result is that much of the discussion about the game treats it as if it’s exclusively a tactical combat game (because most discussing the game are crypto-power-gamers), rather than a fantasy RPG, and the most enthusiastic players push back hard against any kind of reframing. But it has a ton of support fo roleplay focused tables, and it pares down easily for casual tables.

    Plus, you know, it’s free! And it’s fairly easy to convert from 3.x/PF1, meaning that there’s a whole generation of content out there for it beyond first party offerings, for just a little more effort than standard prep.

    • Cethin@lemmy.zip
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      1 day ago

      You forgot the most important part: it isn’t owned by Hasbro! Even if it didn’t have any of the advantages it does over 5e, this alone would be huge.

    • sbv@sh.itjust.works
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      1 day ago

      Neat! I’ll have to take a look sometime. Thanks for the explainer.

      I GM a fair bit, so the idea of a healthy collection of modules is compelling.