120 and 4K are often claimed on console specs but are rarely achieved within games. At best it will be capable of that when playing Netflix or streaming.
Or it’s actually running at 720p30 and being FSR/framegenned into a blurry shimmery mess. There’s no way Nintendo managed to cram a chip powerful enough to render its own Switch 1 games at true 4k120 into a tablet.
The real advantage of a 120 Hz screen is that you get a much more graceful degradation if you dip below your fps target for a bit. If you’re targeting 30 fps but drop to 25, it still feels pretty smooth on a high-refresh screen, whereas that’s appallingly clunky on a low-refresh one. A “poor man’s gsync”, if you will.
They announced Metroid Prime 4 will be able to run at 1080p 120fps or 4K 60fps when docked. It doesn’t have the most impressive graphics or anything, but it sounds like they’re actually going to try doing it for a few games.
120 and 4K are often claimed on console specs but are rarely achieved within games. At best it will be capable of that when playing Netflix or streaming.
Or it’s actually running at 720p30 and being FSR/framegenned into a blurry shimmery mess. There’s no way Nintendo managed to cram a chip powerful enough to render its own Switch 1 games at true 4k120 into a tablet.
The real advantage of a 120 Hz screen is that you get a much more graceful degradation if you dip below your fps target for a bit. If you’re targeting 30 fps but drop to 25, it still feels pretty smooth on a high-refresh screen, whereas that’s appallingly clunky on a low-refresh one. A “poor man’s gsync”, if you will.
To the gsync comment, the Switch 2’s screen also has VRR
They announced Metroid Prime 4 will be able to run at 1080p 120fps or 4K 60fps when docked. It doesn’t have the most impressive graphics or anything, but it sounds like they’re actually going to try doing it for a few games.
I’d bet that’s using a lot of upscaling in both modes