120 and 4K are often claimed on console specs but are rarely achieved within games. At best it will be capable of that when playing Netflix or streaming.
Or it’s actually running at 720p30 and being FSR/framegenned into a blurry shimmery mess. There’s no way Nintendo managed to cram a chip powerful enough to render its own Switch 1 games at true 4k120 into a tablet.
The real advantage of a 120 Hz screen is that you get a much more graceful degradation if you dip below your fps target for a bit. If you’re targeting 30 fps but drop to 25, it still feels pretty smooth on a high-refresh screen, whereas that’s appallingly clunky on a low-refresh one. A “poor man’s gsync”, if you will.
To the gsync comment, the Switch 2’s screen also has VRR
High refresh screen and 4K support is a surprise to me, that’s very nice when it comes to Nintendo standards.
On the other hand, It’s very weird that they didn’t announce a price at the showcase… It sounds like this might be more expensive than what everybody’s expecting it to be.
There’s not going to be a single worthwhile game that will run natively at 4k. And i have my doubts about 1080@120 too. Maybe they can keep their polygons so low they can actually reach it, but then what’s the point?