• Katana314@lemmy.world
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    3 days ago

    120 and 4K are often claimed on console specs but are rarely achieved within games. At best it will be capable of that when playing Netflix or streaming.

    • pory@lemmy.world
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      2 days ago

      Or it’s actually running at 720p30 and being FSR/framegenned into a blurry shimmery mess. There’s no way Nintendo managed to cram a chip powerful enough to render its own Switch 1 games at true 4k120 into a tablet.

    • addie@feddit.uk
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      2 days ago

      The real advantage of a 120 Hz screen is that you get a much more graceful degradation if you dip below your fps target for a bit. If you’re targeting 30 fps but drop to 25, it still feels pretty smooth on a high-refresh screen, whereas that’s appallingly clunky on a low-refresh one. A “poor man’s gsync”, if you will.

      • rbits@lemm.ee
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        1 day ago

        To the gsync comment, the Switch 2’s screen also has VRR

  • simple@lemm.eeOP
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    3 days ago

    High refresh screen and 4K support is a surprise to me, that’s very nice when it comes to Nintendo standards.

    On the other hand, It’s very weird that they didn’t announce a price at the showcase… It sounds like this might be more expensive than what everybody’s expecting it to be.

    • Decq@lemmy.world
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      17 hours ago

      There’s not going to be a single worthwhile game that will run natively at 4k. And i have my doubts about 1080@120 too. Maybe they can keep their polygons so low they can actually reach it, but then what’s the point?