Switch (docked mode) – 1080p / 30 frames per second target
Switch (handheld mode) – 720p / 30 frames per second target
As for MGS1:
“arrives virtually unchanged, as this is an emulated version of the 1998 game, lacking widescreen display or up-ressing, which may come as a disappointment for players hoping to play MGS1 on their 4K TVs”.
- IIRC, HD edition on PS3 was 60fps. Kinda sad. - Yes, the PS3 ran this at 720/60. So the switch doing 1080/30 docked seems about right. 
 
- In my opinion this is a scam. - If you have the MGS HD Collection you can skip this and emulate MGS1 on any device. - You will get the same. 
- This sounded great, but there’s no widescreen at all? Ugh - This uses the HD collection as the basis, so 2 and 3 will be 16:9 (widescreen). - Ok Cool 
 
- In VGC’s Metal Gear Solid Master Collection hands-on preview, our writer said the compilation’s version of the first Metal Gear Solid “arrives virtually unchanged, as this is an emulated version of the 1998 game, lacking widescreen display or up-ressing, which may come as a disappointment for players hoping to play MGS1 on their 4K TVs”. - This is just for MGS1 though. I am guessing rest don’t have widescreen too. - Yeah, I don’t think any of them were widescreen until 4. 
 I’m all for remasters if companies want to make money between longer dev cycles, but I feel like not adding simple QoL things like widescreen and up-ressing takes this out of remaster territory and squarely into just a port.- MGS2 and 3 are running at 1080p, which is widescreen right? I think they’re just ports of the Xbox 360 remasters, which gave the originals widescreen support. - I’m down with that then. 
- deleted by creator 
 
 
 
 
- I’m not giving Konami any more money 







