This bug has been the bane of my existence for almost four years now: https://issuetracker.google.com/issues/204650736
This bug has been the bane of my existence for almost four years now: https://issuetracker.google.com/issues/204650736
It’ll probably be there, but at least it can be disabled in the settings now. It won’t go away on its own.
This was when I stopped using it for a while. I sent multiple feedback messages as it really irritated me.
Pixel Experience is unfortunately dead now. 🙁
Yeah - the operating system (or perhaps the display hardware itself, not sure) has to stretch each software pixel to a fractional amount of larger hardware pixels. In the case of upscaling 720p to 1080p, each 720p software pixel has to stretch to 1.33 hardware pixels. This forces blending to occur, which makes the image less sharp.
The worst part of this in my opinion is reading text.
You also lose integer scaling if you need to run a game at common resolutions below 1080p. (720p/800p, etc.)
We all mess up! I hope that helps - let me know if you see improvements!
I think there was a special process to get Nvidia working in WSL. Let me check… (I’m running natively on Linux, so my experience doing it with WSL is limited.)
https://docs.nvidia.com/cuda/wsl-user-guide/index.html - I’m sure you’ve followed this already, but according to this, it looks like you don’t want to install the Nvidia drivers, and only want to install the cuda-toolkit metapackage. I’d follow the instructions from that link closely.
You may also run into performance issues within WSL due to the virtual machine overhead.
Good luck! I’m definitely willing to spend a few minutes offering advice/double checking some configuration settings if things go awry again. Let me know how things go. :-)
It should be split between VRAM and regular RAM, at least if it’s a GGUF model. Maybe it’s not, and that’s what’s wrong?
Ok, so using my “older” 2070 Super, I was able to get a response from a 70B parameter model in 9-12 minutes. (Llama 3 in this case.)
I’m fairly certain that you’re using your CPU or having another issue. Would you like to try and debug your configuration together?
Unfortunately, I don’t expect it to remain free forever.
No offense intended, but are you sure it’s using your GPU? Twenty minutes is about how long my CPU-locked instance takes to run some 70B parameter models.
On my RTX 3060, I generally get responses in seconds.
Is that the official distribution link or a personal mirror?
It’s not built in, but I generally recommend Solid Explorer for that functionality: https://play.google.com/store/apps/details?id=pl.solidexplorer2&hl=en_US&gl=US
I love this feature and use it all the time! Are there any apps I can replace this with?
I’ll take a forehead over a notch.
Mine has also been very reliable.
I still have it on my Pixel 8 Pro. It requires a double tap to occur in less than 300 milliseconds.