• 0 Posts
  • 25 Comments
Joined 1 year ago
cake
Cake day: June 2nd, 2023

help-circle



  • Thank you for the explanation, now I understand the context on the original message. It’s definitely an entirely different environment, especially the kind of software that runs on a bunch of servers.

    I have built business programs before being a game dev, still the kinds that runs on device rather than on a server. Even then, I always strived to write the most correct and performant code. Of course, I still wrote bugs like that time that a release broke the app for a subset of users because one of the database migrations didn’t apply to some real-world use case. Unfortunately, that one was due to us not having access to real world databases pr good enough surrogates due to customer policy (we were writing an unification software of sorts, up until this project every customer could give different meanings to each database column as they were just freeform text fields. Some customers even changed the schema). The migrations ran perfectly on each one of the test databases that we did have access to, but even then I did the obvious: roll the release back, add another test database that replicated the failing real world use case, fixed the failing migrations, and re released.

    So yeah, from your post it sounds that either the company is bad at hiring, bad at teaching new hires, or simply has the culture of “lol who cares someone else will fix it”. You should probably talk to management. It probably won’t do anything in the majority of cases, but it’s the only way change can actually happen.

    Try to schedule one on one session with your manager every 2 to 3 weeks to assess which systematic errors in the company are causing issues. 30 minutes sessions, just to make them aware of which parts of the company need fixing.


  • Sorry, this comment is causing me mental whiplash so I am either ignorant, am subject to non-standard circumstances, or both.

    My personal experience is that developers (the decent ones at least) know hardware better than IT people. But maybe we mean different things by “hardware”?

    You see, I work as a game dev so a good chunk of the technical part of my job is thinking about things like memory layout, cache locality, memory access patterns, branch predictor behavior, cache lines, false sharing, and so on and so forth. I know very little about hardware, and yet all of the above are things I need to keep in mind and consider and know to at least some usable extent to do my job.

    While IT are mostly concerned on how to keep the idiots from shooting the company in the foot, by having to roll out software that allows them to diagnose, reset, install or uninstall things on, etc, to entire fleets of computers at once. It also just so happens that this software is often buggy and uses 99% of your cpu taking it for spin loops (they had to roll that back of course) or the antivirus rules don’t apply on your system for whatever reason causing the antivirus to scan all the object files generated by the compiler even if they are generated in a whitelisted directory, causing a rebuild to take an hour rather than 10 minutes.

    They are also the ones that force me to change my (already unique and internal) password every few months for “security”.

    So yeah, when you say that developers often have no idea how the hardware works, the chief questions that come to mind are

    1. What kinda dev doesn’t know how hardware works to at least an usable extent?
    2. What kinda hardware are we talking about?
    3. What kinda hardware would an IT person need to know about? Network gear?

  • That’s not how I read it at all

    By supporting work on a freelance basis for these topics, Valve enables us to work on them without being limited solely by the free time of our volunteers.

    Seems pretty explicit to me. Valve is allowing some arch linux contributors to work freelance for valve and get paid money to work on the things they would otherwise be working on for free. This allows these contributors to spend much more time working on these things because they can treat this work as the-thing-I-do-to-put-food-in-my-mouth rather than something extra they would do on the scraps of time they have on the side.


  • Seems like a bad idea unless she’s very familiar with the projects she would help document. Documentation is notoriously not something that can be produced by a newcomer, because it requires experience that a newcomer doesn’t have.

    I guess the best way for a newcomer to help would be to try to use the product and ask every little question they have to make sure they receive the correct answers and context and, at the end of the process, enough knowledge would be gained to contribute at least one piece of documentation. But the bulk of the knowledge would still come from people that already know the product, so in terms of efficiency it’s way worse than having the authors write it.

    Of course, if the authors are unwilling or unable to write good (or any, even) documentation, having someone that has the will to gather the scattered information into a central place and work on it so it’s digestible and high quality is still unbelievably useful.

    But yeah, my point being that documentation is far trickier than it seems as far as open source contributions go.


  • Ah, no idea about live streams as I don’t watch those. I would imagine they have a different format for those as two ads every 2 to 5 minutes wouldn’t work for those.

    Now that I think about it, it may be because I don’t have an account so maybe google has less data to harvest and sell and so I get more ads. Unfortunately they might think that this would make me think “I should make an account” or “I should buy youtube premium”. Instead, I just think I need to avoid that place as much as possible.



  • It is genuinely infuriating to the point I simply uninstalled youtube on my iPhone and switched to using web-based alternatives. And yes, no need to lecture me on apple, I only have an iPhone for reasons. I’d rather have a linux phone instead.

    2 ads play every time you start a video. Maybe you’re watching a playlist and realize 5 seconds into the video that you already watched this one, so you click the button to go to the next video.

    Two more ads, no matter that you got two ads literally 5 seconds ago.

    Looking for a specific video that you don’t quite remember the title of? That’s right, two ads every time you go “hmm no, it wasn’t this one”.

    Two more ads are also guaranteed to play within at most minute 2, usually just after 60 seconds. So that’s a minimum of 4 ads in the first or second minute of any video you watch. After that, the amount of ads varies, but in my experience it’s not less than two every 5 minutes, and they happen randomly.

    So every 5 minutes at most you get 10 - 20 seconds of advertisements in the middle of a sentence. Wanna go back 10 seconds to refresh the context that was lost by the jarring interruption? No problem, have 2 more ads. Sometimes as much as 3 times in a row.

    The worst offender I had was a 30-ish minute video where, and I swear this is neither exaggeration nor hyperbole, two ads would play every two minutes, for the whole video (it’s also the video where I got two ads playing when I scrolled back 10 seconds, 3 times in a row). So overall on that 30 minute video I must have got around 45 to 55 ads (2 at the start, 2 every 2 minutes, 2 almost every time I scrolled back 10 seconds).




  • if you’re using windows and expect any privacy at all […] throw that notion out the window

    Correct. And the same is true even if you are using linux, macOS, android, or a butterfly to manipulate bits to send a message through the internet.

    Because if your message ends up on the screen of a windows user, it’s also going to be eaten by AI.

    And forget the notion of “anything you post on the internet is forever”, this is also true for private and encrypted comms now. At least as long as they can be decrypted by your recipient, if they use windows.

    You want privacy and use linux? Well, that’s no longer enough. You now also need to make sure that none of your communications include a (current or future) windows user as they get spyware by default in their system.

    Well maybe not quite by default, yet


  • ugo@feddit.ittoLinux Gaming@lemmy.ml*Permanently Deleted*
    link
    fedilink
    arrow-up
    1
    ·
    edit-2
    10 months ago

    I don’t know how to help you directly, but you could write a script that turns vibration on, then sleeps for an appropriate amount of time, and loops indefinitely. This way even if vibration stops after a few seconds, the script will turn it back on immediately.

    As for vibration strength, I have no clue. SDL has controller APIs, maybe it’s able to control vibration intensity. In which case, one could write a CLI SDL-based program for this.




  • ugo@feddit.ittoMemes@lemmy.mlunholy software..
    link
    fedilink
    arrow-up
    19
    arrow-down
    7
    ·
    1 year ago

    You clearly have never tried flashing a microcontroller from a windows host. Have to scour the internet for some random ass driver to install.

    No such thing in Linux.

    Or you might never have tried using some random Ethernet usb adapter where windows doesn’t quite know what to do, if it doesn’t have an alternative connection to try and automatically download the drivers (not always finding them)