Wow, this goes right into [[Scion of the Ur-Dragon]]. You can just activate the ability twice to get any dragon in your deck onto the battlefield for four mana.
Wow, this goes right into [[Scion of the Ur-Dragon]]. You can just activate the ability twice to get any dragon in your deck onto the battlefield for four mana.
Any number of 0 power creatures get to go along for the ride, including creatures that enter with +1/+1 counters and many clones. Seems fair. Though at 7 mana it could probably return all your creatures and not be busted.
Super secret [[Yargle]] tech. Also wall decks I suppose.
That’s a lot of card draw. That you can cast from your graveyard with a cost reducer. Can’t wait to loot this away and flash it back.
I remember when one creature was standard, and two creatures required jumping through hoops. But now it’s at instant speed with alternative modes.
This is definitely going to end games in limited. That’s a lot of stuff in the air all at once.
Turtles need more support. In a vacuum drawing three cards every three turns isn’t a great rate, and an easily chumped attacker every three turns isn’t good either, so I expect this will just be a limited card, but with vigilance or many turtles this can really shine.
That’s a lot of words that are good when combined.
Well this plays nicely with the samurai that care if a warrior attacks alone.
A fascinating read. It inspired me to look further into the StarCraft voice integration. Other games have tried it, using voice commands to direct computer companions as an additional layer of realism. But I’m not aware of any game that’s done it well. Might be nice for applications like picking from a long list, sometimes “build unit X” is way faster than paging through buttons, but again we have keyboard shortcuts for that. Keyboard shortcuts wouldn’t work for dynamic menus though, and voice commands do.
Sorry for the stream of consciousness.