Oh, good idea! Going to work on adjusting that and validate.
Oh, good idea! Going to work on adjusting that and validate.
I appreciate the attention to detail! The AC feature is still in development and I am currently working on figuring out the consistency part because the data on the DDB side is actually inaccurate (unfortunately). For example, this same character in DDB somehow has a “+27” attributing to their HP from CON which in no way matches the actual CON breakdown. Even Foundry is having to adjust some data points around AC. So, it has been a quite the revealing experience building out this feature. It’s totally random too which makes it even harder to find the data loop-holes.
On the gold side, we are purposefully displaying it in a format that it more familiar to people but will have the breakdown of each item if you click the “manage” button. We are using the same D&D conversion rate which is uses GP as the baseline valuation (i.e. 1 pp = 10 gp).
On this missing skills side, in this preview we are indeed hiding the skills and proficiencies but we do show those once you save the character (you can see in our screen shot on the website). However, what I’m hearing from that feedback is that you would find it more valuable to also include that in this preview as well?
I definitely appreciate all the points you bring up and will take everything into consideration on adjusting where we can before we launch.
Thanks for the great feedback. I’ll do my best to figure out how to make that part easier to read taking in your idea as a starting point.
Great question! Games like D&D have a special play type called an “Epic” (we call it “Mutli-group Campaign” in Nurl) that is basically a group of groups. It’s really fun to play if you can find one. Some local game shops where we are located host them every so often. Essentially, you have a DM that runs it basically as a narrator who hands off to the group DM’s every so often. All the groups play individually but also in a co-op way that creates opportunities where one group’s actions may affect another group. It’s pretty cool.
Hope that answered your question?
Great question and absolutely. Out of the box, Nurl supports any TTRPG (even Critical Role campaigns). We are just starting promotion focusing on D&D groups since it’s the largest audience and easiest to relate too.
Ah, interesting. I feel that like it totally possible in a more “Nurl like” way since our location widget contains a place for you to upload a map - so by nature, our engine should be able to connect all those things and (theoretically) make the pins for you. Basically, with Nurl, you should have the option - but shouldn’t have to do the work if that makes sense?
I’m going to take note of that and just keep a pulse to see where that idea goes. Thanks so much for the details and stay tuned. 👀
We won’t do exports to begin with, but I do have plans for integrations post release where we can. But, if we get enough feature requests to be able to export - we will 100% be happy to build that out.
Totally forgot to mention one of the extensions is a location tracker (which will update in real time on the player side - see website shot, top left side), and if you create a note that uses a location for the title, then the app will add some bonus features because it will know the party is in X location and you have a note related to that location (I’m personally excited about).
So I’m not sure about what you mean by world building notes with map pins, however, I’m very intrigued and interested in learning more. Would you be open to diving deeper in a 1:1 user testing conversation privately where I can understand and see if we can fit it into the release?
Great question! So, we use our engine to do quite a few things for both DMs and players. As a DM, you can use the dashboard to add a bunch of utility extensions similar to what you see in the website screenshot (except that is for a player). This could include everything from your notes, to player stats, reminders, dice roller, location, etc. The extensions will be an open source library, so anyone should be able to eventually build their own and sell them in the app if they wanted to (or not). For DMs we also provide advanced features for the notes (like automagical player dictionaries which means it creates the character dictionary and context for you), encounters view (initiative tracker/encounter manager on steroids) and just be an overall hub for your group. Basically, it will help to streamline the group and game session in a way that hasn’t really been explored yet with the goal of just making playing and understanding the games easier.
Long term we will also create a line of physical smart products that will connect to the app - like GM tiles that create a map for you vs. you doing it or buying it, etc.
Ah, and there is also the raw engine itself in a conversational interface that you can use to help plan and execute your sessions. For example, I used to spend about 3 hours planning my sessions and now it only takes me on average about 15 minutes and we do about 4 hour sessions.
And it does support any TTRPG system. I test it every week and so far there is not a system I’ve found (outside of indie) that I can’t create players and run a game with. It’s pretty cool.
Thanks for the help! I’ll ship those updates today.