Sorry, book broke

  • 11 Posts
  • 157 Comments
Joined 2 years ago
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Cake day: June 11th, 2023

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  • sorrybookbroke@sh.itjust.worksto196@lemmy.worldFree time rule
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    21 days ago

    Just going to say that socialism won’t guarentee that we won’t churn out trash at an absurd rate. I strongly doubt we would if the workers owned industry as most people likely know that’s a fucking awful idea but I often find people transplant their best world onto socialism.

    Look at how many people voted in trump. Sometimes people are stupid and even under socialism poor choices can be made. Still the better solution though.

    Lastly, yeah, sewing and basic repair skills are some of the things I’m most glad that my school forced me to do. Little bit of wood work, little bit of sewing, little bit of home cooking. Nova Scotian middle school didn’t fail me there




  • It sold out to a multinational organization becoming non Canadian owned before changing their coffee, all their baked goods, and rebranding as a bit of a psuedo upscale fast food provider.

    What was a chill, decent coffee spot with some in house baked good swapped out for just another resteraunt with coffee that served frozen factory made baked goods that are dry, tasteless, overpriced, and boring.

    Quality dropped, nolonger Canadian owned, vibe changed entirely, price went up.

    Tims shouldn’t sell pizza, or fifty different lunch items. It shouldn’t be a cheaper upscale caffe, it shouldn’t be in competition with starbucks or McDonalds let alone both. But that’s what it is now.











  • Disingenuous? I think that’s projection.

    Not once have I stated it was high art to not add this in. That’s a wild statement.

    I’m simply stating not doing so isn’t lazy, or gate keeping. The devs ar e focusing elsewhere. To focus here, they spend more money or take something else out. As a dev you should know this.

    This is a feature. You can focus on a subset of all possible features. Not implementing one does not make you a worse dev your code is what matters. A dev should know this. You have x amount of time (money) a dev thus can implement y features.

    A house should have a garage. Not building one doesn’t make you a lesser builder you just didn’t have the finds and chose to build a nursery instead with the money. Focus was elsewhere.

    Edit: It’s clear to me this persons not going to engage. They ignore my arguments, make up new ones, and don’t seem to care for the discussion. I’m going to disengage

    As a dev you keep throwing around the word accessibility very loosely. This is very weird. Are we talking about accessibility for disabled people or for people who simply find the game difficult? The latter is the main conversation here. The prior is ableism through low expectations. You’re nolonger talking about an “easy mode” either. Accessibility settings aren’t “easy modes” disabled people don’t need to be coddled.

    Also, as a dev, you should know seemingly simple features are not commonly simple. Any dev past junior should know this. No Dev past junior should make these claims unless speaking directly about tech.

    Edit: On top of this, I’ve made no all or nothing argument. Lowering damage and speed does very little to help. Essentially nothing.

    Please, under any engine of choice, give me a top level on how you’re implement variable speed.

    You throw a lot of hatred towards devs (calling them lazy gatekeepers who are poor in craft who can’t implement something AI can) what are your creds?

    I’m a fullstack software dev with 7 years experience and a specialization in accessible ui (disability, not dislike for the combat system) and multiplatform codebases. You?





  • Aight I see aim not getting through to you. Let’s try though.

    No, lowering damage and slowing attacks is not all I proposed nor would that fix the issue. Complexity in move-set must also be decreased. Also in the game world enemy placement and quantity must be adjusted to lower dificulty. Otherwise it’ll be, mostly, just as hard

    No, properly slowing attacks is not easy to do. You are not programmer or an animator. No, AI can’t magic this up for you either a month ago I saw an app hobbled together with AI that had three whole stacks in it with three seperate apps because somebody tried to add a new view with statistics on it with AI tooling.

    Once more, for accessibility, should we have low to no horror settings in horror games? Low to no puzzle options in puzzle games? Etc.

    You call these people lazy but don’t have any clue what they actually do. No. It’s not lazyness. They could make shitty difficulty settings that don’t fix peoples problems or they could spend many hours doing it right.

    Edit: To respond to their edit, I think the just add a difficulty slider argument fundamentally doesn’t understand why people play these types of games