Mastodon: @sean@dice.camp

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Joined 1 year ago
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Cake day: June 14th, 2023

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  • If you have seniority and they are a junior, some juniors do respond well to a senior having more knowledge about the codebase. With them, it can be beneficial to use a tone like “We have library X that seems like it could do a lot of the functionality here, unless you already took a look?” I know it’s like 90% of the same but I know people who will just be shellshocked and just blindly say “yes” to any question you ask them, and I don’t want a blind “yes” I wanna know the truth :) it also lets then explain why they didn’t use it if they have a legit reason because hey, maybe I’m the one who needs to be caught up


















  • One Unique Thing I’ve seen so much heartache and strife around. GMs love to imagine the cool things their players are gonna say only to then shoot 'em down

    Yeah, a lot of GMs aren’t really ready for one unique things, especially since it gives up part of their worldbuilding.

    Intercepting is something I indepentently came up with and playtested for a while but it wasn’t working very well for us compared to the Wizardry “front rank / back rank” system that The One Ring also uses

    I GM a 13th Age game and I play in one and I’ve seen intercepting used pretty much every fight at least one time–seems useful for my groups

    Range bands, sure, I wanna simplify it even further to engaged vs ranged. Again taking more cues from The One Ring RPG which in turn works like Wizardry did.

    I mean, I don’t even like ranges necessarily, but it’s certainly a much more welcome system than a grid to me :)

    Escalation Die, I dislike. I like the idea of immediate results, fortune at the very end, you know viscerally right as the dice hit the table if you hit or missed. To that end, a player can write down “I hit these ghûls if I roll a an 8 or higher” but the escalation die messes with that.

    Yeah, my favorite games (Powered by the Apocalypse, Forged in the Dark, and Ironsworn) all have dice mechanics where you pretty much know instantly what the results are (PbtA and Ironsworn have a tiny bit of math, but still)

    The “living dungeons” I also don’t find particularly fun to engage with as a player. I’d wanna do something crisper and blorbier.

    Agreed. I don’t run them–personally don’t find them that interesting.

    You’re right about those monster stat blocks.

    Because they’re sooo good 😩