

It makes perfect sense if you’re a systems engineer.
Downloading games costs bandwidth.
Steam services millions of customers daily.
Valve, correctly, decided to do a bit of load-balancing by prioritizing updates by how recently and frequently you play them, and spreads them out.
This is nicer to their systems, and its nicer to most people who don’t live alone and have to share internet with other human beings in their home (or at work).
You’d think it would be no big deal, bandwidth is “infinite” and “free” in most peoples minds. But there is a maximum throughput, and there is a cost in energy, time, performance, and money.
Load-balancing, people. It saves lives.













You sound like a very selfish person.