• 5 Posts
  • 16 Comments
Joined 1 year ago
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Cake day: July 14th, 2023

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  • Here is my complete set of rules, but it’s in french sorry. Feel free to translate it using Google The key is that it HAS to be tempting to use. Or the players will just ignore it entirely. Like the Deck of Many Things.

    Condition Dying

    Pas pour les NPCs, le but est de garder les joueurs en vie.

    Quand les points de vie atteignent 0, le personnage tombe Prone et devient Dying

    Au début du tour, on commence par les Death saving throws.

    Ensuite, le personnage peut soit :

    Bouger (prone = moitié de mouvement). Coût : gratuit

    Parler en mourrant. Coût = gratuit

    Action. Coût = 3 niveaux d’Exhaustion

    Bonus Action. Coût = 1 niveau d’Exhaustion

    Réaction. Coût = 1 niveau d’Exhaustion

    Il n’est pas possible de se relever.

    Exhaustion :

    Sur les d20

    1 = -1

    2 = -2

    … …

    9 = -9

    10 = mort

    Récupération

    Premier short rest = - 1 Exhaustion

    Long rest = - 2 Exhaustion


  • I am currently trying the xp to level 3 unconscious rules and its going decently. I had to change it a bit, but it allows players to do actions even at 0 hp for a price. Hard to test since they are over level 12 and they are hard to hurt.

    If you drink a healing potion outside of combat its full effect.

    Bottled inspirations. They get one in their inventory if they still have one.

    Present players play abseetees and get xp as a reward, so I dont redo encounters 10 minutes before the start.








  • I dont like martials in 5th. I like having options. I do t care which class or combo or multiclass has the best power levels or damage outputs. What I like is having fun with 15 different choices I can pick from every round.

    Here is also a little story. You know how you kill a demiliche easily ? Telekinesis to immobilize them. They have -5 strenght. And it doesnt do a single point of damage. But once they are immobilised, they are fucked since they have almost nothing long range.

    Sometimes power level is small talk when you accidently jam your finger right into a boss’s weakness and exploit it.

    And the best part ? One time, a martial did something like that to a boss.

    Damage dice are small. Weaknesses are all the rage.