I don’t think it matters if they’re different experiences.
What matters is that the game achieves what is set out to do and if that is an enjoyable and unique experience. Another thing that matters is if they can make a AAA game without scummy monetization.
Larian games tend to highly reward thorough exploration with much needed XP and quality gear.
Not exploring an area 100% counts as a punishment because you missed out on XP, gear and NPCs that could definitely help.