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  • 54 Comments
Joined 1 year ago
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Cake day: July 5th, 2023

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  • r1veRRR@feddit.deto196@lemmy.blahaj.zoneRule
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    6 months ago

    How so? The system of patriarchy is beyond any one individual to solve. Yet I’m damn certain you believe every man should still do their best not to contribute. Why should the system of animal exploitation (and environmental destruction, while we’re at it) be any different?

    Is it because one of these requires actual work on your side? You are the one measuring the same thing by two different standards.



  • The oil industry is, of course, doing all that polluting for the sheer fun of it. Our collective consumption habits, esp. in the PRIVILEGED western countries, have absolutely nothing to do with it.

    There is no sustainable way to eat the amount of meat we do, no matter how much or how little capitalism gets involved. Even assuming the absolute best (aka unrealistic) stats for grass-fed cows, we’d still have to reduce our meat consumption to 1/7 of where it currently is. Do you think that is doable just by destroying some companies? Do you think people would just accept that???




  • r1veRRR@feddit.detoMemes@lemmy.mlPlane goes brrrr
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    1 year ago

    ANY effective, long-term collective change REQUIRES that the large majority of people CHANGE THEIR CONSUMPTION HABBITS. While not great, the private plane stuff is exactly as pointless as the paper straws. Both are ways for everyone to point the finger at everyone else, and not have to change.

    If the government implemented the “correct” laws tomorrow, but the populace doesn’t want to change their habits, they will vote in people that give them back their old, bad things.

    If a company implemented to “correct” processes, but the consumers don’t want to pay the necessary price, they go bankrupt, and the company with the “incorrect, but cheap” processes wins.

    ALL COLLECTIVE ACTION IS A COLLECTION OF INDIVIDUAL CHANGE. There is no alternative!




  • Honestly, Immortals: Fenyx Rising was superior to Breath of the Wild in every way (for me at least). The world wasn’t “stretched” in size needlessly, “shrines” integrated directly into the overworld, instead of being seperate, the collectibles were sometimes fun (compared to Koroks, which were always bad), there were far more interesting characters and side quests, the world was more alive, the combat was better (if we ignore BotWs weird physics stuff, which has fuckall to do with an action RPG), exploration had an actual point, because you might actually find something nice that doesn’t break five swings in, the story was superior, and the humor was great (to me).

    TL;DR: Ubisoft cancels a sequel to their best game in some time, no suprise here.


  • r1veRRR@feddit.detoMemes@lemmy.mlLove my bugs like I like my ..
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    1 year ago

    Having had lobster exactly once, I really don’t understand. The meat tastes like nothing, exactly like 99% of all meat. The only exception is a good beef cut, and that still has to be prepared correctly. Everything else is just about the butter, salt, spices.

    The manual part I can kind of understand, honestly. There’s something rewarding about working for your food. Though I did feel like I’m using more energy to get the food than I end up consuming. It’s like a lick-mat for dogs.



  • r1veRRR@feddit.detoProgrammer Humor@programming.devGolang be like
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    1 year ago

    It’s better than “invisible” exceptions, but it’s still the worst “better” version. The best solution is some version of the good old Result monad. Rust has the BEST error handling (at least in the languages i know). You must handle Errors, BUT they are just values, AND there’s a easy, non-verbose way of passing on the error (the ? operator).


  • To get annoyingly serious on a funny post, the one huge danger of GUIs that I’ve personally witnessed in many of my juniors is that they abstract away the need to understand the tool you’re using.

    I regularly use a Git GUI, and I might have to google the rebase command for more complex tasks, but I know how Git works. I know what I can do with rebase, even if I don’t exactly know how to. If you only live in the GUI, you can get far never understanding the system. Until one day, when you fuck up a commit or a push, and you’re totally hosed because there isn’t a pretty button with the exact feature you want in your GUI.





  • I often find mechanics that only exist to waste time incredibly annoying. In the case of loot, a limited inventory is kind of that. You could absolutely just portal/teleport to town, sell your stuff, and then get back to playing. There’s no challenge involved, EXCEPT that it wastes your real-world time.

    I liked the pets in Torchlight for this reason. You could send them off to sell loot, while you kept playing the part of the game that’s actually fun.

    One exception is something like Resident Evil, where the choice is relevant to the gameplay directly. But even then, I would’ve preferred limits on individual elements (Only X weapons, only X healing items, etc.) and having extras automatically stored.


  • But some people play them with just a Dance pad. Doesn’t that, by your logic, mean they are too easy? Shouldn’t they be even harder? Maybe they’d be even more famous. The point is that difficulty is relative, therefore there OBJECTIVELY isn’t a correct difficulty. You’re just lucky enough to fit into their “difficulty demographic”.

    But it’s moot anyway. Games with easy modes will still get played with high difficulty by people that actually enjoy it. Your own enjoyment of a game should not depend on other peoples difficulty levels.