Anything that challenges the status quo is inevitably going to make some people uncomfortable.
Anything that challenges the status quo is inevitably going to make some people uncomfortable.
Elden Ring again after taking a break from it for a while. Exploring new areas, it’s fun.
So instead of ‘up’ and ‘down’, you have a clickable emoji-menu like list of tags like ‘interesting’, ‘boring’, ‘funny’, ‘WTF!?’, ‘Quality’, ‘Trash’, ‘Educational’, ‘CAT’, etc…
I’m not sure about this. How do you decide which qualities users can rate? How do you ensure those qualities work across instances with different languages / cultures? You’re also taking something which is extremely low effort and making it take significantly more time and effort. I think the simplicity, universality, and low effort of upvote / downvote are all strengths.
I cook Jamie Oliver’s “basic tarka dhal” all the time. It doesn’t take that much time in my experience, and being a basic recipe it lends itself to lots of variations. Highly recommend.
https://www.jamieoliver.com/features/lentils-and-basic-tarka-dhal-recipe/
“The research has been very clear that cursive writing is a critical life skill in helping young people to express more substantively, to think more critically, and ultimately, to express more authentically,” he said in an interview.
What research? This sounds pretty far fetched to me.
Agreed. Gaming has become a lot more acceptable over time and with younger generations. This is also true for the gender gap in gamers, which factors into the dating scene.
I have a bad sense of direction IRL but an excellent sense of direction in games. I don’t think it necessarily transfers.