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Joined 1 year ago
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Cake day: June 18th, 2023

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  • I didn’t see any mention of the Microsoft Store on their website?

    Nintendo Switch - on the Nintendo eShop Epic Games Store - for Win / Mac WorldOfGoo2.com - right here, for Win / Mac / Linux, DRM-free

    Or are you saying it should also be available on the Microsoft Store? That wouldn’t help my mentioned use case (easy install on Steam Deck and cloud sync between Deck and desktop PC).

    EDIT: Also, none of my computers run Windows anymore, so yeah, I couldn’t care less about the Microsoft Store.


  • Not a fan of that Epic Games Store (semi) exclusivity deal.

    Offering a DRM-free version in addition to the Epic Store one is nice and all, but having it on Steam (on which games don’t have to use any DRM either should the studio choose not to) would be much easier especially because of cloud saves and the Steam Deck.

    It’s a skip for me (for now). Still an enjoyable game I’d guess if you don’t care about Steam.





  • I don’t think the Deck HD is ideal as UI scaling is also off with the Deck’s UI (unless Valve also supports 150% fractional scaling with their update), but battery life would only be affected in a meaningful way when the game is actually rendered in a higher resolution.

    Having a higher resolution target for upscaling with FSR(2) can lead to (slightly) improved image quality even with the same internal resolution and obviously sharper UI. 2D games should look great with the higher pixel density (though at the cost of battery life in this case).

    From their own FAQ:

    We ran both SD’s on GTA V single player mode with a FPS cap at 30 starting from 100% charge. Both SD’s had the same brightness level and resolution (800p). The testing duration lasted just under 3 hours when DeckHD’s SD turned off when the original SD had 3% battery left.

    So just having more pixels to render the UI with or whatever doesn’t really change much. 3% is within margin of error.

    I doubt it’s possible to fit a smaller-bezel screen in the LCD’s case.

    The touch screen is supposedly a lot better and the color reproduction obviously is as well.

    If you need a replacement anyway, I don’t see why you shouldn’t get a better replacement for a similar price to the original anti-glare screen, especially now that Valve starts “officially” supporting it. If you’re looking for a bigger upgrade instead of a replacement because you need a repair, selling your working LCD Deck and upgrading to the OLED model is probably the better option.



  • I have an Intel Arc A750 lying around that I used at the end of last year to test whether a specific problem I was having under Linux was related to NVIDIA or something else. The answer was NVIDIA basically all of the time, but keep in mind this was around the 535 driver version.

    I didn’t really test the Intel GPU long enough to tell you whether I’d recommend it. It worked well out of the box, but I’m not sure whether some of the game compatibility problems under Windows mirror over to Linux.

    What was very cool when I was A-B testing some of the issues I had with the AMD card though, is that you can simply shut down the computer, swap the cards and it’ll boot up just fine right away. No driver installs needed as the kernel just includes it - no driver conflicts either. With NVIDIA, the driver can have conflicts when using a card by a different vendor.

    Also, so far the flicker/crash issue I had under KDE didn’t happen under GNOME (with experimental VRR enabled). It’s too early to tell (only about a week into using GNOME), but this issue might not occur under GNOME. It’s kind of hard to pinpoint what the issue is related to anyway (kernel, firmware, Wayland, KDE/desktop environment, etc.).

    I reported the issue here: https://gitlab.freedesktop.org/drm/amd/-/issues/3268 and pinpointed it to weird fluctuations with the memory frequency. Just workaround so far though, no fix.