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Joined 1 year ago
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Cake day: June 20th, 2023

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  • The headline is pretty misleading. Reading the headline, I was imagining Nigerian Prince scams. But in the article, they state “Compared to older generations, younger generations have reported higher rates of victimization in phishing, identity theft, romance scams, and cyberbullying.”
    Teens get bullied more than the elderly? Say it ain’t so!
    While GenZ is, according to their source, also the generation with the highest percentage of victims if phishing scams, it’s actually millenials that fall for identity theft and romance scams the most.

    The article also states that the “cost of falling for those scams may also be surging for younger people: Social Catfish’s 2023 report on online scams found that online scam victims under 20 years old lost an estimated $8.2 million in 2017. In 2022, they lost $210 million.”
    The source for Social Catfish’s claim is data released in 2023 by the FBI Internet Crime Complaint Center. According to that data, in 2022, there were 15,782 complaints for internet crime by victims under 20 totaling $210.5 million in losses. In the same year, there were 88,262 complaints by victims over 60, totaling $3.1 billion in losses.

    Every generation since the beginning of times has claimed that the following generation was rude, stupid, and stopped doing things the “right way” like we used to do in the good old days. It has always been bullshit, it will always be bullshit. Stop stressing, the kids are alright.


  • mal099@kbin.socialtoMTGDo people actually like commander?
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    11 months ago

    https://www.youtube.com/watch?v=0la5DBtOVNI
    So, anyway. Different people will obviously like different things about EDH. Personally, when I build a deck, I like to do it to play what I find fun or cool, not to build a deck that has the highest win percentage. When you think like that, deckbuilding becomes more like game design, instead of being part of what wins you the game. It’s like I’m trying to design a faction of a boardgame - sure, I could design my faction in such a way where it would win every game, but where’s the fun in that? Then, when the actual game starts, I do play my deck/faction to win, because where would be the fun in playing if you’re not trying to win?
    I think you’re stuck in thinking about deckbuilding as part of trying to win the game, instead of seeing it as designing an enjoyable game, while trying to win the game only starts at turn 1.