I’ve set my computer so that holding caps lock lets me type in Greek
I do space math on earth computers. He/him
I’ve set my computer so that holding caps lock lets me type in Greek
I generally have a few “forever games” that I sink thousands of hours into. Right now that’s Stellaris but in might try to get back into Crusader Kings with the new patch and of course when Civ 7 comes out I’ll be all over that.
I generally prefer my other games to be fairly short, especially for story heavy games. I’ve left hundreds of Civ games unfinished, and it doesn’t really matter, but I do actually want to finish games with a strong narrative, and really long ones can be hard. I never finished either of the Divinity original sin games, for instance, despite enjoying then quite a lot. Same with Witcher 3, though in that case it has more to do with rapidly becoming fatigued with the open world and also starting grad school about 3/4 if the way through and not having much time to play. I’m general though, I’d say about 20-30 hours is ideal for a game that I can’t just replay forever.
Its the same design but with 2020 aesthetics instead of 2005 aesthetics
I can’t really recommend this because its more or less a dead multiplayer beta that’s not even legitimately available anymore but Shattered Horizons was a microgravity first person shooter that was really cool. So, uh, if there are any indie devs in this chat, uh, please steal this dead idea!
Some of them are. IMO the best are Way of Life, Holy Fury, Conclave, and Old Gods. If you want to play some who isn’t a Christian King, such as a Christian merchant or pagan/hindu/muslim king, you’ll need to get the expansion for that. Respectively, those are The Republic, The Old Gods or Holy Fury (either will unlock Pagans), Rajas of India, and Sword of Islam. That being said, if you like playing a Christian, Sons of Abraham is worth picking up. Finally, if you’re the type of person who really likes optimizing these sort of games, then you’ll probably want Legacy of Rome, which adds retinues, customizable standing armies that let a skilled player solve the combat system to punch way above their weight
honestly i think having been in on the ground floor makes things easier. its way easier to learn the changes to mechanics you already understand than it is to learn mechanics that were designed to be, in almost all cases for Stellaris, more complicated than the original, already complicated mechanics.
Paradox put a lot of effort into making Ck3 more accessible, and I think largely succeeded. of course its still a massively complicated game, but strategy fans are generally willing to put up with that. its being obtuse and impenetrable and confusing that’s the problem
3/4 but i can see why you went with universe sandbox; paring it down to 5 words was tough
Fight on both screens simultaneously
Explore a toybox solar system
Push logic like blocks
Die while climbing a mountain
I think the genre you are looking for is “immersive sims”. Notable historical examples are Thief, Deus Ex, and System Shock.