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Joined 1 year ago
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Cake day: June 30th, 2023

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  • I do agree with the person you’re replying to, in that I’m not a huge fan of DnD mechanics - “works ok-ish” is what I would also say about them. It does do its job just fine, so this isn’t a big issue by any means.

    Related to game mechanics in BG3, my personal issues are as follows:

    1. Heavy reliance on RNG in combat. In turn-based games, I always prefer game mechanics which work as I planned, maybe with small variance (i.e. look at Advance Wars). Basically I prefer when my planning is the part determining how the combat flows (damage or cc? Which target? Where do I move to?) - there’ll always be some “I’m not sure what happens on next round” due to just not being able to know what the enemies will do on their turn, so I don’t really need even more RNG in the form of hit/miss (& save) rolls. Basically: chess is a good game as it is, I wouldn’t want to have a 50-50 coin toss determining if I can kill a unit or not.

      • I do think that some form of randomness is fine, but I don’t like that there’s just so many layers of RNG in all things. Damage abilities: first roll if you hit or miss, and if you hit, then the damage variance is often like 5d6 (5 to 30) - it’s almost like doing two rolls to figure out if you actually deal any notable amount of damage or not.
    2. Practically everything related to the resting mechanic. I really feel like I would enjoy the game more if I just had fully recharged spells (and other stuff) in the beginning of any fight - and obviously then balance the game with that in mind. Where needed, devs could tag a certain area as “no resets here” so you know you’ll be forced to do a couple of fights in a row without resets.

      • One reason making me think this way is just the amount of available food, since you get more than enough resources to do a full rest after practically any fight anyway - so now it just becomes a QoL issue. It’s not “do I want to use my resources to reset here?”, in practice the choice is just “do I want to spend a couple of minutes going through loading screens?”.
      • If there was less food available so that you’d need to be careful about when/where you do a full rest, progress through the game would be: go forward until you fail a fight, load the game, do a full rest, fight with full resources - this really doesn’t sound fun in practice. I don’t think there’s a way to implement this style of a resting mechanic in such a way that I’d personally like it (at least without changing a lot more about the game).

    I do want to finish this with another disclaimer that I do think BG3 is a great game, and these are really just minor issues - I completed it yesterday and enjoyed my time for the whole ~120 hours. But my two biggest issues that I can point out about the game’s mechanics are both just base mechanics of DnD.


  • geno@lemmy.worldtoMemes@lemmy.mlI LOVE MANUAL TRANSMISSION
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    1 year ago

    I found an article about it: https://www.macsmotorcitygarage.com/a-cool-idea-at-the-time-the-hurst-lightning-rods-shifter

    Hurst Lightning Rods, an aftermarket performance shifter marketed in the 1980s

    The Lightning Rods system was set up to work like any ordinary automatic gear selector, more or less, with a conventional PRND shift pattern (as shown in the top photo). The difference was in the two additional levers: the far right lever and release button performed the 1-2 upshift, while the middle lever and button performed the 2-3 upshift. Or the driver could simply leave the lever in D for Drive or OD for Overdrive and drive normally. In that regard, the Lightning Rods setup was not unlike the Hurst Dual Gate aka “His ‘n Her” shifters of previous years.

    I have to say that I’m having issues understanding what this means in practice. :D



  • geno@lemmy.worldtoMemes@lemmy.mldata secured
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    1 year ago

    How do you save stuff without knowing where you’re saving it? Genuinely curious, as I really don’t understand what this meme is referring to. Windows search has also become better over the years, and recently it’s been good enough for my uses. “Everything” is still a handy tool though.

    Almost all software that I use, ask about the target location and/or filename when you save it. There’s also some software with default saving location, but it’s usually quite easy to find out from i.e. settings or some other part of the interface.

    Also - saving stuff to unknown folders is related to the software not being clear about the target folder, I don’t really know why people would blame Windows for the software being unclear. Unless we’re talking about something specific to Windows which I’m just not familiar with. :D


  • I really think this thread is a great example of why the average person doesn’t care that much.

    The whole thread is full of comments like “the issues caused by giving away all your data are too abstract, too far away, or too difficult to understand”. This is true by the way, I completely agree.

    But I haven’t seen a single comment trying to explain those possible issues in an easily understandable way. The average person (or, at least me) reading threads like this won’t learn anything new. Give me a practical issue that I might face, and if I agree that it’s an issue, I’ll focus more on avoiding that issue.

    In other words, an example:

    • Let’s say I’m a person using lemmy/mastodon, only using privacy-focused search engines etc.
    • If I would now change to using facebook/threads, started using Chrome as my browser, etc the usual mainstream tracking stuff - what problems can this cause for me in the future?

    PS. I do agree with the notion of “minimize the data you give away”, which is one reason I’m here, but I really don’t have an answer for these questions. I’m like “I understand the point of privacy, but can’t explain the reasons”.