

Damn is that how it worked? I don’t remember any of that, but it was a long time ago now.
Damn is that how it worked? I don’t remember any of that, but it was a long time ago now.
Thank you for pursuing making the community. I am willing to talk about Traveller and other sci-fi themed topics.
Happy fediversary! Thanks for letting us join in!
Oddly specific, but I like it.
That’s pretty cool. I didn’t know this was a thing.
Thank you very much! It’s become my go-to reading and my life has gotten much more boring since it broke.
Is the blog roll bot going to make a return in this brave new 19.2 world?
What would your recommendations be?
I think they look great but I would have a problem with the variable length. If my DM gives me magic item cards, I will for sure buy a binder with card sleeve pages to put those cards in (no matter if they are cards or just paper). Having the variable length would keep me from doing that. I would prefer the text be variable font size with the card sized fixed to the standard 3 1/2" x 2 1/2".
Edit: I thought more about this and, if the main feature of your design is the variable length, maybe make that more obvious in the title/description. While it might not be to my liking, others may love it. Also consider adding some example 11" x 8 1/2" pages showing the layout you’re going for using these cards. Marketing is (almost) everything.
The larger Lemmy world terrifies me. It’s like a technological eldritch horror that I have somehow survived entering it’s domain.
Thanks for the clarification! Yes, this is very solid work. Excellent job.
This looks great! What are the clock things at the bottom?
Could you make the bases modular with different color choices? For example, snapping a yellow base on player characters and blue for monsters etc? I was thinking about how nice that would be a couple weeks ago. My players like to know when a monster is bloodied (half hit points) and we mark that by putting a red baby poker chip underneath the token. It’s kind of annoying to move them around but would be easy if it was a modular base you could set on there or whatever. Just a thought.
If it moves, breathes, or bites, it’s a creature.
Objects that convey cover or height would be what I would like. Assuming they are made to a 1" grid scale, I think that would be most useful to support immersion during combat. Boxes and barrels always seem to come up. Also, a chest, wagon, sarcophagus/coffin, stone table, and a generic macgiffin (however you choose to represent it) would be the most useful at my table.
I am a real, semi-functional human.
I have been dipping my toe in here since I heard about the blog roll on Mike Shea’s podcast. It’s like my morning RPG newspaper and I like that.
I’m sad that this post has been up for a couple days and there haven’t been any replies. I wish there was more engagement on here aside from the memes. Thank you for taking the time to post it.
I was vaguely aware that this existed in the DMG, but I have never used it. I do like how it extrapolates the likelihood of hits based on the creature mechanics. In the rare cases I’ve ran mass combat, I just roll like single combat, but I apply the d20s for batches of baddies and apply average damage. I might divide the group into quarters and then roll 4 d20s for their collective attacks. There is also Mike Shea’s assume a quarter succeed guideline, which is a similar deal but with no rolling.
What I struggle with is what mechanics to use when the characters are overwhelmed. It’s one thing to use streamlined mechanics for when the characters are wading through enemies, cutting them down. But, if they get themselves into a situation where they are overwhelmed and on the ropes, the mechanics used could be life or death. I would hate to use a streamlined mechanic in those situations and have it result in a character death or a party wipe. Would the outcome have been different if I had used rolls for each monster? Who knows. It’s just something I would think about in those circumstances.