Scrum Lord

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Joined 3 years ago
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Cake day: June 9th, 2023

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  • Stories of studios making banger games due to tight constraints and small team sizes. Limitations like that bring out human creativity.

    When studios get big publishers want more control over what gets made, multiple teams need to be created and more management is required so every one can communicate with eachother to satisfy the publishers increasing revenue goals which turns the studio into a business where they need to maximize profit.

    The opposite can also happen where studios get truck loads of money with no oversight from publishers so they work on whatever they want rather than what players want.

    The worst thing is making a smash hit game requires mostly skill and luck with luck being the right team, the right constraints, the right market and the right leaders.

    BioWare had a streak of luck but as people move on after every project that luck fades away. BioWare ‘magic’ was flopping around for most of projects development cycle so they had to crunch near the end of a games release. Mass Effect had this problem from 1 all the way to 3 with 3 being an absolute shitshow of working from sunup to sundown Monday to Sunday for months before release.