Voting isn’t going to do shit.
Convince the people around you to protest and vote.
Which is it?
The issue is, the “wisdom” isn’t “don’t worry about personal emissions”, it’s “take voting extremely seriously. Become a single issue voter, that issue should be climate”
But there’s a psychological thing where people take the discount today and the payment later.
Yet another reason PC is superior.
Bit of both. Actually I think ARM the ISA overall is in good (even great!) shape, but it’s the GPU and other SoC functions which cause the most headaches.
Qualcomm had an exclusivity deal with Microsoft which has expired. I think that’s what is causing them to put relevant code in mainline.
Snapdragon hasn’t had mainline kernel support and has always been a pain to set up, enough so that nobody does it. This is using a snapdragon processor. Those are also fairly powerful.
Man these guys should try putting more effort into making the game rather than harrassing their employees.
My main issue with it is that everyone is using it to push their own narrative about why the game failed. People doing the “It’s a woke game, so it went broke”, or “it’s a saturated market”, or whatever. These are just reactions, not data driven analyses.
I joined it specifically for the solarpunk and I still think of it as Slurp Nik.
English speaking it’s a solid 5% now, so I’d say it’s one in twenty.
I was having a chat with someone about how they are more “Star trek future rather than Solarpunk future”, and I found something off about it but didn’t really think about it, but it’s this. It’s the idea that the key conceit of Star Trek being they are exploring for the hell of it can’t really be true, and that exploration in itself is to try and get some dividend off it. Any “Star Trek future” which is not colonial is necessarily a Solarpunk future first.
OK she didn’t say it out loud, but there’s a pretty strong link between what she’s talking about (homeostatic awakening) and what Solarpunk is.
Yeah same. I would much prefer they mainline the code as opposed to “supporting” it themselves.
I do agree that Solarpunk as a genre is extremely nascent. There’s barely anything which could really constitute Solarpunk, much less something cohesive.
There were a bunch of game company closures in Australia in the 2000s and now there are a bunch of Australian indie devs, as an example. The cycle takes a long time though.
I think this may be the way the explanation comes across. Historically, there were many lakes, but now the lakes don’t exist because there’s a large city there instead. So, to replicate the behaviour of the lakes, you need to get the water to traverse rock to remove some impurities and then settle in aquifers.
I may as well respond to the Youtube video here given the age of the other post:
I think despite the disclaimers, the video is actually encouraging people to blow up a pipeline, but to do it right. It offers some examples:
The conclusion is a bit crazy though, that the expert opinions they got in the film purposely made the bomb making unsafe or that informants should be trusted. I think more likely is the idea that they wanted to depict the characters as a bit derpy, and the plan as crazy and dangerous. That’s what ratchets up the tension.
The video is a bit “If you’ve played the Uncharted series don’t try rock climbing like Nathan Drake”.
Oh wow this is Bevy and Rust?! RIP to everyone saying no “real” games are made in Rust.