• 1 Post
  • 189 Comments
Joined 2年前
cake
Cake day: 2023年6月16日

help-circle


  • And they were posting the same articles while Rise was out.

    Like, just pick one of the following titles for a pre-DLC monster hunter game and there’ll be low effort reporting written about it:

    • Monster Hunter game too easy!
    • Monster Hunter game too short!
    • Monster Hunter game need more monster!
    • Food videos were better in the last game!
    • Last game had better mechanics, where is xxx

    I love Wilds, think it’s the best MH game I’ve played since GU. Can’t wait for its expansion to drop. I’m ready for master rank.



  • As a guy with over 2.5k hours in Hunt, I think it really comes down to people just enjoying different things. I can no longer play standard match based shooters, anymore, as I find the lack of consequence leads me to not caring about the outcome of games.

    Incidentally I’ve also returned to playing Eve, because losing a level 50 hunter you spent a few hours leveling up? That’s nothing compared to losing a ship you spent half a year working towards.

    Basically I’m addicted to lossy progression in games. Not claiming it’s an end-all-be-all mechanic, but damn if it hasn’t made me love games again.








  • Hi, game developer here.

    If you’re just starting out, Unity is a bit more mature and established - and it works fine on Linux. There are also quite a few resources for getting started that apply to the current version out there (E.g. It isn’t rapidly changing too much at the moment for someone just starting out). It also has the best mobile support of any engine out there, so if you want to test your game on a phone that’s your best bet.

    Godot is popular among hobbyists, and could be a fun start, but I don’t know of any serious games being made in it yet (having said that, I know quite a few folk who are currently evaluating it, so maybe in a few years).

    But, really, my recommendation is to focus on learning a programming language first. Figure out the ins and outs of basic C#, then start learning about an engine that utilizes it.

    I’m only saying this because it sounds like you’re looking into how to build games, not just one specific role of the process: if that’s the case, starting with some basic C# tutorials/classes would help a lot.

    Once you know the be basics it will be much simpler to work with an established Engine, and jumping from one to another will also have less friction.

    Finally, remember that scratch is a good tool to learn about how to program. If you’re feeling like you’ve mastered it, now is a great time to move on to a proper programming language.








  • Please note that I wasn’t passing judgement with my comment, I’m just stating that it will happen with pretty much all Linux distributions.

    For example, when upgrading major Debian versions, the same will happen - but you’ll usually get thrown into a full screen TUI with interactive buttons asking you how to proceed. So it isn’t really possible to leave the system in a non-functional state.

    Definitely check out a different, stability first distro. However, note that you will then have the problem of software being old when you want a new feature!