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Cake day: August 3rd, 2023

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  • They’re completely different implementations of systems that steam video/audio/inputs.

    Valve’s is pretty buggy but has deep integration with Steam and allow NAT traversal, while Sunshine/Moonlight are way more reliable, have features that reduce latency but are pretty barebones as far as features: they just do streaming with no tight integration with what’s being streamed.

    And Sunshine is a reverse engineered version of Nvidia’s game stream server, since Nvidia sunset Gamestream a few months ago.



  • It’s more down to trust and attestation than a technical implementation. Whoever makes an NFC payment system needs to prove to payment processors that the chain of software and hardware from the payment terminal to whatever proves you’re the account holder (a card or a phone) can be identified. And, separately, the implementation needs to be audited.

    This may sound like they’re trying to make this horrible walled garden on the surface, but bank users expect their money to not get stolen. And if it is, they expect the bank to make that problem disappear. The bank can only provide these assurances if they control everything.

    This is why they use hardware attestation and a chain of trust all the way through to the OS to identify the specific implementation of an NFC payment system. They want to know they can go after whoever created the buggy NFC payment implementation to recover the money or to least stop partnering with them.

    Not a lot of FOSS developers would go through the trouble.


  • It’s weird how I didn’t really care about the pinhole camera or my Pixel 5 weird dimensions until Ambient Mode started highlighting it. When ambient mode shipped (silently), I seriously thought I forgot that the aspect ratio wasn’t 16:9 and the pinhole was so visible all these years. Turns out the bars hid these distractions.

    The feature looks great on Desktop, but on mobile, I kinda prefer the bars actually hiding the edges of the screen, esp in fullscreen mode in a darker room.

    It’s cool that you can just turn it off, and hopefully, in the future, they let you toggle the feature in fullscreen and portrait mode separately.