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Joined 1 年前
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Cake day: 2023年7月7日

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  • Oh yeah Bethesda’s actual valuable talents just straight up don’t exist anymore.

    Basically it’s a lot cheaper to bring in underpaid, non-unionized contract workers with short contracts. So as far as I’m aware, Bethesda got rid of all their skilled programmers who were highly familiar with the coding and engines of Bethesda games, and brought in people who didn’t have any talent or familiarity, resulting in terrible outputs just because the actual people that make Bethesda’s games good were all fired for being good at making games (and thus being on ‘permanent hire’ wages instead of ‘shitty short contract’ wages).

    But it gets worse. A lot worse.

    See, Bethesda is pretty notorious in the industry for the low quality of their code documentation. Even in their prime they were notoriously bad at this. Code documentation is essential to allowing people to read and understand code, which is notoriously one of the hardest things in the job to do- code is a lot harder to read than to write. Bethesda keeps little to no documentation, which is why most of their games have so many glitches. But not having documentation is a particularly dastardly combo with frequently cycling your workers to keep their wages low. Because their unfamiliar, underpaid workers now don’t have any way to quickly learn how the code operates. And adding your own code to existing code in this way makes the problem a LOT worse, since now even if someone understands one part

    Frequently cycling workers also makes it a lot harder for workers to communicate with each other. This is primarily useful to companies who want to prevent the formation of unions so they can underpay people, but it’s also something that REALLY shows when making games because people need to talk to each other and work together in order to make assets that all go well together. If people aren’t talking to each other… well, think of all the ways that tasks and goals can be interpreted. Two people assigned to different sections of the same task can produce fundamentally incompatible work.

    I’m sure you can see how this could be all be an obstacle to making classic games with rich environments that are prized for their immersion, storytelling and fun gameplay decades later.






  • Yeah, seems reasonable. The front lines have proven to be extremely difficult to move once they get set in place, and Russia is provably completely fine with a couple hundred thousand of their Expendables dying every year.

    Ending this war quickly definitely requires knocking out other aspects of the russian war machine, anyone should be able to see that. I’m not enough of a military man to tell you WHICH aspects have to be knocked out, but I’d believe those elements are inside Russia in a heartbeat.

    Let’s just not go and talk about hitting any major population centers though. Collateral damage is not justice, even if the russian brass have absolutely gleefully been hitting population centres as much as possible. Justice for that is seeing them hanged, not hitting some people that had no real say in all this.





  • NINETY SIX PERCENT???

    Bro how the hell did Boeing piss these guys off so much??? The closest my workplace ever got to a strike was when we literally didn’t get a raise one year during Covid, and that was 62% to strike. We were all pissed at the company over that one for obvious reasons, but this…

    To me this result off the back of a 25% raise says one thing: This isn’t about pay. This was never about pay. EDIT: Nevermind! This is not a fucking 25% raise! This is a 6.25% raise every year for the next four years! This is NOT a 25% raise because of how it works in relation to inflation, and should NOT be treated as a 25% raise by anyone writing about it! It is presented as a 25% raise by Boeing solely to misinform and misdirect people! This is Boeing trying to wheedle their way out of paying their workers at rates above inflation ON TOP OF ALL THEIR EXISTING PROBLEMS!

    Combining that with what we know about the company’s culture of shutting down anyone with safety or wellbeing concerns in the name of faster cheaper production of aircraft…


  • Oh, wow. I can’t imagine having knife skills that precise. I’ve looked into this; what you actually need to do to prepare the fish isn’t actually difficult- there are only two organs that need to be removed without puncturing them.

    But you still need a steady hand and incredible precision to remove those parts 100% consistently, frankly slicing the fish into ‘paper thin’ sheets would be 10x more difficult- just, if you fuck up a paper thin cut then it’s still fine and edible. Managing to pull off that sort of presentation technique is a really good indicator that this girl is the real deal- if she can make those paper thin slices, she can remove the poisons in her sleep.

    I would love to try real sushi one day, but alas. I live in the UK. Best I can do is homemade with stuff from the supermarket.


  • Yeah, that makes a ton of sense.

    Armchair general opinion here, but basically: It pretty much doesn’t matter how much armour you pile onto something- it adds weight, fuel costs, and reduces speed, and all the armour in the world will still only last a limited amount of time against powerful explosives specifically designed to destroy armour. The most basic thing about armoured vehicles is doing something in the time that that armour buys you. And to do stuff, you need speed, firepower, and a good optics system.

    The Bradley has those three things in spades. Even if it’s not the most heavily armoured vehicle ever seen, it’s really fucking cost effective, WAY easier to maintain with Ukraine’s more limited resources than the US army, and versatile as hell. It uses the time that it has before the armour inevitably fails exceedingly well.








  • Young Black Dragon called Gendridd, wasn’t meant to be a major obstacle, his personally is that he’s evil mostly just because he’s having a fantastic time being an asshole and constantly taunting people (to the extent that the first and so far only lair effect he’s got is the ability to heckle people at any location in the lair). Anyways he was fully aware that he’d get one-rounded trying to fight a party of four level 7 PCs, so instead of fighting them stole the party’s unattended bags and sat in a tree to taunt them about it before flying off (he did not consider this might lead to fighting them anyway).

    The party’s plan was to ambush him in his own territory, so their plan was to cut through some of the most overgrown parts of the swamp to get behind his lair and set up an ambush, instead of confronting any of his minions. However, between several spellcaster party members who had both completely dumped their strength/dexterity and couldn’t cast spells while drowning, party members wearing full heavy armour that weighed them down significantly, and bad rolls, then two of them fell into a bog, and in trying to rescue them the others also fell in and they all drowned, resulting in the first TPK.

    Obviously that wasn’t a super satisfying ending, so for closure I offered to run a oneshot with a level 5 party in Gendridd’s lair, sent to avenge the original party, on condition that I wouldn’t hold back with enemy strategy and tactics (no bullshit with magic, just good enemy postioning, balanced teams that had lots of options in fights, and had actual battle plans). They made it through most of the dungeon pretty well, while constantly trading off verbal barbs with Gendridd who basically ran a snarky sports commentary the entire way through, letting them know how eager he was to crush them when they made it to HIS big boss chamber. Anyways they reached the outside of the chamber and they were just preparing to fight the skeletons who were guarding his door when he jumped out of an acid river behind them and got a Surprise Round, hitting two of them with a breath weapon and then rolling good enough initiative to knock out their fragile backline casters.

    After that then he’s become popular/respected enough to get Promoted To NPC.

    TLDR: First wipe due to RNGiamat cursing the d20 and a party badly suited to dealing with falling in a bog. Second wipe because Gendridd employed the secret chromatic dragon art of ‘lying to people’.


  • Can confirm, I run a LOT of dragons and the interesting dragon villains are generally about finding unique takes on their common traits or villains because of their response to their circumstances rather than pure random villainy. We’ve got the red dragon who self-perpetuates her own cycle of violence, we’ve got the black dragon who’s mentally broken because their worldview of being entitled to everything due to their strength collapsed after they lost a territorial struggle, we’ve got the emerald dragon who’s desire not to be bothered by their humanoid allies led them to neglect their promises, we’ve got the silver dragon who loved her friends so much she was willing to fall into necromancy to try and undo their deaths.

    Also we have That Bastard With Eight Player Kills.

    That said, always remember: To become cliche, something needs to work super well first- so well that everyone does it. It only crosses from great into cliche if everyone does it and forgets why and how it worked in the first place.