A lover of words, in all their forms, retro video games, board games, card games—really games in general—and history.
Appreciate the heads up. I just bought it as an early birthday present for myself! The PDF comes immediately upon purchase. The book will be on its way shortly.
Reading through it now. It feels very promising.
I didn’t notice it until recently, but I whole-heartedly believe that Reddit was bad for my health.
To be perfectly honest, Lemmy has had staggering growth regardless of the lack of media attention. And I’m not entirely certain that’s a bad thing.
Look at my home instance of lemmy.world, for example. When I joined pre-blackout, we had around 800 members. Now, two server upgrades later, we’re at nearly 18,000. If only a fraction of those newcomers stay, it’s still enough to jumpstart organic growth, even if it’s slow. And it gives us time to really develop.
Maybe that’s a glass-half-full outlook, but I’m optimistic.
Just hopping into the chain to say that I appreciate you and all of your hard work! This place—Lemmy in general, but specifically this instance—has been so welcoming and uplifting. Thank you!
There’s also a Twitch stream linked at the top of the page. Join us in sitting around, watching, and chatting as the proverbial shit hits the fan!
You’re telling me. Lol.
Fortunately for everyone, though, the most complicated part is getting started. It may be a barrier of entry for some, but just googling “join Lemmy” will get you where you need to be without much fuss. And as this community grows naturally, features and QoL improvements will come with it.
I wish I had more tech knowledge to contribute with, but maybe I’ll eventually get a poetry community rolling.
I think u/spez on reddit has done a phenomenal job helping to increase Lemmy’s appeal as of late. Maybe someone should give him a job?
Yeah! So, the games can transition between each other pretty seamlessly. You can mix and match rules to your liking. The best way to describe it would be like imagining the barrier of entry from Pathfinder to D&D5E, but taken to a higher extreme.
In Captain’s Log, there’s no equipment. No skills. The closest you get to anything like that is your character stats, which modify rolls accordingly. Your ship also has stats that can modify rolls. As for any conflict, the game uses a simple hit/fail system. Three strikes, you’re out type of thing. Ships are slightly more in depth, with their hit points being relates to their size, and systems getting damaged.
This is very episodic. I could be running a game for months, have a random friend swing by and hop in for a while without missing a beat, and then go home without it mucking anything up. Each mission is divided into scenes, just like an episode of the TV shows.
It’s much more focused on the drama of character development, building and challenging your values, and growing as a person.