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Joined 1 year ago
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Cake day: June 13th, 2023

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  • It has been a while since i have played bjt it is closer in mechanics to start. It uses a real time time with pause system and parties of 6, so a lot of thr combat dynamics and tactics are similar as are the controls. As for the difficulty, it can be difficult but there are 6 difficulty settings so dont feel obligated to play in a hardcore difficulty. The character building can get pretty complex but that is a perk for me, and it does a very good job giving you all the information, altho it can be overwhelming at times, it is actually there so you can plan accordingly ( one of my big issues with bg3 is the lack of info in tooltips etc). Also, there is an ingame respec option so you arent locked in.



  • I found that money was never really a problem unless youre not looting anything and buying everything. Honestly, some of the loot is severely underpriced. Most of the expe sive act1 loot is generic +2 armour which you can generally do without as you can find what you need early enough, even on tactician difficulty. With that being said, it certainly can give you an edge. I definitely have far more scrolls and potions than i’d have otherwise.

    I also did miss a useful magic item or two not checking random skeletons etc, but this isn’t an issur if you’re a loser like me who checks online after i finish an area to make sure i dont miss anything.


  • Sorcs have spells known and casts per day. For example, at level 2, a typical sorc would know 4 cantrips (weaker spells with unlimited casts per day) and likely 4 level 1 spells (2 that you start with, 1 from your sorcerer subclass, and 1 that you gained from leveling up.) At this point, you only have 3 casts of level 1 spells per day.

    At level 2, you will also have 2 sorcery points which can be used in different ways. You can use these points for metamagic, which improves your spell for in different ways, (for example, a twinned spell [which is one of the best uses of metamagic] will cost 1 sorcery point and allows you to essentially cast two of a same spell at once). So you could twin 2 of your three level 1 spells. You can also spend sorcery points to replenish your casts per day at the cost of spell level +1 . If you want to replenish a level 1 spell use, it costs 2 points. In the futute to replenish a level 2 slot, it costs 3 points, etc. You will gain sorcery points as you level up which will eventually get you more flexibility.

    Anyway sorry for the long write up, i hope that explains the core of it. Just some siggestions though, your most important stat is your charisma and your spell save dc (this is what enemies need to beat to avoid your slell effects). Thus it is essential that you max out charisma as you need it to help most spells hit the enemy and affect them.

    At the beginning, your crowd control spells won’t be as affective until your spell dc goes up a bit. Tbh you will likely feel underpowered compared to a fighter or melee class as they seem very strong this far. However, if you rest a lot, then sorcs can absolutely be powerful as you will be able to dish out a lot of spells in short succession with thinga like haste and twinned spells, especially when you hit level 5 or 6.








  • I agree with your thoughts. Honestly, some of the fanbase is starting to turn ridiculous. This game is not above criticism and downvoting people with valid critiques is really annoying. I think this game does a lot of things really well but at the end of the day it doesn’t play like a baldur’s gate game, it plays like divinity or dragon age. After coming from pathfinder wotr, builds seem limited and unbalanced by comparison.

    One of my major issues is the interface leaves out a lot of key information. So many of the spell and ability descriptions are vague which make it hard to plan builds and tactics accordingly.