Both seem reasonable. The banning is (AFAIK) mostly to prevent cheaters from making made-up familymember steam -accounts, and cheating in games as them. Once one made-up family member is banned, make another.
The worst kind of an Internet-herpaderp. Internet-urpo pahimmasta päästä.
Both seem reasonable. The banning is (AFAIK) mostly to prevent cheaters from making made-up familymember steam -accounts, and cheating in games as them. Once one made-up family member is banned, make another.
Yonder: The Cloud Catcher Chronicles … but with the caveats that a) it’s only PARTLY like stardew/portia/harvestmoon and b) For the life of me I can’t remember if the game had money or not.
The game is partly farm-life-sim, but the other part is “zelda-like” adventuring and getting rid of “dark smoke thing” that does bad things to the world.
Okay, sure, when given the fps camera, closest things to the camera are getting noticed. Duh?
But all things considered, who cares about a single goblin toe? Im much more scarred about the thongs happening in nearby shed. Bleach please.
But at that scale there’s always gonna be compromises. Duh. Does somebody actually expect full fidelity between 3rd person and closeups all the time? Might be showing my age but I sure don’t. What kind of madnes is that?
Games don’t need the show everything, leave a bit to imagination. Sure visuals ate cool, but don’t let that be all there is to it.
the bin and cue files are a cd/dvd image. IIRC you can’t mount those directly, but you can convert them to iso with bin2iso
(there are probably other tools too)
iso file you can mount something like mount -o loop /path/to/my-iso-image.iso /mnt/iso
and then pull the files out from there.
As for directly pulling files out from bin/cue… dunno.
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Yep. Apparently outlook does this and afaik because some kind of link sniffing/scam detection/whatever, but it does it by changing the first characters of each query argument around.
We spent amazingly long time figuring that one out. “Who the hell has gotten Microsoft service querying our app with malformed query args and why”
I only did so because I had installed proton-ge. You know, “when all you have is a hammer, every problem looks like a nail” -type of thing. :D
Running Galaxy with proton-ge. Sure, it doesn’t install linux versions of games or anything, but it works.
Basically what I did was:
proton gog-galaxy-installer.exe
to install. It installs to ~/.local/share/proton-pfx/0/pfx/drive_c/Program Files/GOG Galaxy
(or somesuch)Seems to work fine, some older version of proton-ge and/or nvidia driver under wayland made the client bit sluggish, but that has fixed itself. Games like Cyberpunk work fine. The galaxy overlay doesn’t, though.
installing operating system: 15 minutes, give or take.
give a name to the computer: 45 minutes
I haven’t played many SNES games, but the ones I have have been pretty good. Fairly sure there’s quite a bit of stinkers in there too.
while all of those qualities are great, they alone don’t make game great.
Dunno if it is good or bad, but Warframe has this loading screen where you see players’ ships and you can steer them a bit. No real point to it, but at least it’s something to do when waiting for someone to load in.
the plot of
SOMA
in a nutshell?
I don’t play TF2, but I thought basically all hl2 -family games were updated to 64bit ages ago… apparently this wasn’t the case :o
Any of the other games running the same engine still in 32bit land?
amd cpu, but nvidia gpu, so as far as I’d understand, not using ACO then?
yep, I’m aware. I just haven’t observed* any compilation stutters - so in that sense I’d rather keep it off and save the few minutes (give or take) on launch
*Now, I’m sure the stutters are there and/or the games I’ve recently played on linux haven’t been susceptible to them, but the tradeoff is worth it for me either way.
well, I do have this one game I’ve tried to play, Enshrouded, it does do the shader compilation on it’s own, in-game. The compiled shaders seem to persist between launches, reboots, etc, but not driver/game updates. So it stands to reason they are cached somewhere. As for where, not a clue.
And since if it’s the game doing the compilation, I would assume non-steam games can do it too. Why wouldn’t they?
But, ultimately, I don’t know - just saying these are my observations and assumptions based on those. :P
turning it off will wipe the cached shaders. That cleaned up like ~40 GB (IIRC) for me, without any noticeable difference in performance, stability or smoothness. Though my set of games at the time wasn’t all that big: path of exile, subnautica: below zero, portal 2 and some random smaller games.
Overall I’m still getting used to the Steam “processing vulkan shaders” pretty much every time a game updates, but it’s worth it for the extra performance.
That can be turned off, though. Haven’t noticed much of a difference after doing so (though, I am a filthy nvidia-user). Also saving quite a bit of disk space while too.
Part of me wants to experience the shitshow first hand, seems like an absolute riot. Realistically tho, never happening, I’ll probably look up some gameplay video at some point.