“Misdirection is the key to survival, never attack what your enemy defends, never behave as your enemy expects, and never reveal your true strength. If knowledge is power then to be unknown is to be unconquerable.”

Medical engineer in Thailand with chronic headache from west-worshipping libs here.

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Joined 4 years ago
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Cake day: January 29th, 2021

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  • So…my main interest in 40k has always been the space portion. The fleet, space battle, etc. I know it’s rarely the focus nowaday, but it’s still my main interest,and that’swhere my opinion of factions came from.

    So…my answer is the Chaos.

    You see, all factions navy have their own hats. Imperium fleet being slower, but versatile. All factions of Eldari are fast glass cannon. Necron have overpowering power and exotic tech, but so few of them. Tau love long range combat and drag a few escort with every capital ships. Orks vessels are…well, ork.

    If I’m going to define Chaos fleet’s hat, it would be that they…made sense. They are relatively longer range and a bit fragile, but unlike non-human fleet, they retain versatility and some protection of the imperium design. Furthermore, they have a combination that made good sense. Long range and good speed mean that in average condition, Chaos ship would be the one dictating the term of engagement against their Imperium counterpart, and their carrier-warship hybrids tend to focus on long range weapon to take advantage of the fact it’s a frigging aircraft carrier, unlike the Imperial carrier, which for some reasons love to have short range cannons that nullified the range advantage of flight decks.