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Joined 1 year ago
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Cake day: June 21st, 2023

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  • I’ve seen Sealioning used quite a bit in a particular Lemmy instance that would self describe themselves as Pro-Russia & Pro-China, as a way of shutting down discourse between people who disagree with them. There are people who disagree with a particular narrative, and they’re discounted immediately for wanting to know how someone would arrive at a pro-Russian & pro-China position.

    Also they’ll just “whatabout!” and change the subject whenever unassailable critiques of these regimes come up. As if its is only possible to hold outrage in a single direction at a time.

    I’ll have you know I’m capable of disliking EVERYONE mentioned in a given conversation.








  • While this is all well and good, I think the OneD&D playtest provided a great fix on the biggest issue I’ve had with the mechanic: Remembering it exists.

    Simply stating that on an unmodified 20 or 1 that Inspiration is granted is a fantastic way to remind the GM that they should give this out more often. It’s gotten to the point that in cases where I would have previously given ad-hoc advantage, I now give inspiration where the player can make use of it if they feel like they want or not.

    Also I have adopted those rules for both hero points in PF2e, and my regular D&D5e game. I mean both of them.

    How it works…

    A player rolls a Natural 1 - They get inspiration to use on a future roll. A player rolls a Natural 20 - They choose another player at the table who gets inspiration.

    These two together more or less ensures that there’s an amount of inspiration floating around all the time. But this also solves an issue where a hot-streak gets hotter, and someone with luck early on will get more of a spotlight later. By making success something that gives a boon to someone else, you build espirt de corps as everyone celebrates eachothers’ successes more, and the spotlight be more likely to move to another player.

    As I said before, this system works fantastic in both Pathfinder and D&D. The only downside is that it feels like PCs have an extra layer of plot armor, but that is mitigated by the fact that it wasn’t my decision that I made capriciously. Also it makes math rocks a little more ‘WEEE’!



  • Does Neverwinter Nights count? It was sub-bar D&D online, with janky real time mechanics, built on 3.5e ruleset. If anyone else remembers the persistent server City of Arabel, it was like a smaller scale MMO set in the jewel of Cormyr. I have a lot of neat memories, but its fairly bittersweet because if you weren’t in a particular playerbase clique, you were a de-facto NPC.

    That was my inroad into D&D. I lovingly crafted busted builds that worked only because of quirks of the aforementioned jank.