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Joined 1 year ago
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Cake day: June 2nd, 2023

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  • Because, in the golden days of ads, your metrics were bullshit. You had a print ad and someone said that they sold this many issues and, because of the papers totally not biased market research the told you that for every paper sold, x more people saw your ad. Same with TV and Radio, most numbers around viewers or listeners are basically made up with some fancy statistics.

    With the Internet, suddenly you had hard data - your ad has been requested x times. But, that data was always below the fancy print/tv/radio numbers, so the companies had to either push more or reduce prices. That’s how they designed more and more intrusive ads like the ones with the shitty hidden close icon. The longer you need to close it, the longer is the “ad viewed” metric. The more you click on fake X buttons, the higher is the click rate or click through rate. Ad metrics have always been a scam and no one wants to change it.



  • Here are a few cents from my side. I’ve been running games for about 20 years now, and if I had to start out now, it would be daunting. Critical Role and all of that set the expectation so high, and a lot of our communities don’t take you seriously until you created your own world. Creating a dungeon with monsters to fight seems easier than creating social encoungers.

    So here is my insight: Talk to your gm what you like and what you dislike. Also, check other systems, maybe something free-flowing like blades in the dark is more up your speed.

    Tell your GM you are fine with a premade module. way easier to prepare and most of them are a good mixture between combat and social encounter. If you want to stick with dnd, maybe still have a look at paizos Abomination Vault adventure path, its foundry module is delightful and its a really fun adventure with a good mixture of dungeon crawling, fights and social encounters.

    Do a session 0 and decide, what kind of game you want to play.

    Get your GM a copy of the Return of the lazy GM. It helped me so much with just letting go and get the players to do things. Encourage your GM to let a session run by the players and tell him when you had fun.